590 lines
23 KiB
C#
590 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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/// <summary>
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/// 文件完整性检查器
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/// 在游戏启动时检查exe目录下的所有exe、dll等文件的MD5值
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/// </summary>
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public class FileIntegrityChecker
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{
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// 需要检查的文件扩展名
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private static readonly string[] TargetExtensions = { ".exe", ".dll", ".so", ".dylib" };
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// 加密存储的文件名
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private static readonly string ChecksumFileName = "file_checksums.enc";
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// GUI显示相关的静态变量
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public static string CheckStatusMessage = ""; // 检查状态消息
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public static List<string> MismatchedFilesList = new List<string>(); // 不匹配的文件列表
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public static bool IsFirstRun = false; // 是否是首次运行
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public static int TotalFilesCount = 0; // 总文件数
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// 加密密钥(基于应用程序路径生成,确保一致性)
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private static byte[] GetEncryptionKey()
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{
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// 使用应用程序路径生成固定密钥
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string appPath = Application.dataPath;
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using (SHA256 sha256 = SHA256.Create())
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{
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return sha256.ComputeHash(Encoding.UTF8.GetBytes(appPath + "FileIntegrityKey2024"));
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}
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}
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/// <summary>
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/// 游戏启动时自动执行文件完整性检查
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/// </summary>
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void OnGameStart()
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{
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try
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{
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// 获取exe所在目录
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string exeDirectory = GetExeDirectory();
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if (string.IsNullOrEmpty(exeDirectory))
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{
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Debug.LogError("[文件完整性检查] 无法获取exe目录路径");
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return;
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}
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// 获取streamingAssetsPath目录(用于保存校验文件)
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string streamingAssetsPath = Application.streamingAssetsPath;
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// 如果streamingAssetsPath目录不存在,创建它
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if (!Directory.Exists(streamingAssetsPath))
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{
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Directory.CreateDirectory(streamingAssetsPath);
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}
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// 校验文件保存在streamingAssetsPath目录下
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string checksumFilePath = Path.Combine(streamingAssetsPath, ChecksumFileName);
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// 判断是首次运行还是校验模式
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if (!File.Exists(checksumFilePath))
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{
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// 首次运行:计算并保存所有文件的MD5(排除streamingAssetsPath目录)
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Debug.Log("[文件完整性检查] 首次运行,正在计算文件MD5值...");
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Dictionary<string, string> fileChecksums = CalculateAllFileChecksums(exeDirectory, streamingAssetsPath);
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SaveChecksumsEncrypted(checksumFilePath, fileChecksums);
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// 更新GUI显示信息
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IsFirstRun = true;
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TotalFilesCount = fileChecksums.Count;
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CheckStatusMessage = $"首次运行完成!共保存 {fileChecksums.Count} 个文件的MD5值";
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MismatchedFilesList.Clear();
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Debug.Log($"[文件完整性检查] 已完成!共保存 {fileChecksums.Count} 个文件的MD5值");
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}
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else
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{
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// 后续运行:校验文件MD5(排除streamingAssetsPath目录)
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Debug.Log("[文件完整性检查] 正在校验文件完整性...");
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Dictionary<string, string> savedChecksums = LoadChecksumsDecrypted(checksumFilePath);
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List<string> mismatchedFiles = VerifyFileChecksums(exeDirectory, savedChecksums, streamingAssetsPath);
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// 更新GUI显示信息
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IsFirstRun = false;
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TotalFilesCount = savedChecksums.Count;
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MismatchedFilesList = mismatchedFiles;
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if (mismatchedFiles.Count > 0)
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{
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// 打印所有不匹配的文件
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CheckStatusMessage = $"发现 {mismatchedFiles.Count} 个文件MD5不匹配!";
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Debug.LogError($"[文件完整性检查] 发现 {mismatchedFiles.Count} 个文件MD5不匹配!");
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foreach (string file in mismatchedFiles)
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{
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Debug.LogError($"[文件完整性检查] MD5不匹配: {file}");
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}
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}
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else
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{
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CheckStatusMessage = "所有文件完整性校验通过!";
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Debug.Log("[文件完整性检查] 所有文件完整性校验通过!");
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SceneManager.LoadScene("GameLauncher");
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}
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}
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// // 创建GUI显示对象
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// CreateGUIDisplay();
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}
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catch (Exception ex)
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{
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Debug.LogError($"[文件完整性检查] 执行过程中发生错误: {ex.Message}\n{ex.StackTrace}");
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}
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}
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/// <summary>
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/// 获取exe所在目录
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/// </summary>
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private static string GetExeDirectory()
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{
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// 在Unity编辑器中,Application.dataPath指向Assets文件夹
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// 在构建后的游戏中,Application.dataPath指向"游戏名_Data"文件夹
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string dataPath = Application.dataPath;
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// 获取exe所在目录(dataPath的父目录)
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string exeDirectory = Directory.GetParent(dataPath)?.FullName;
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// 输出调试信息
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Debug.Log($"[文件完整性检查] Application.dataPath: {dataPath}");
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Debug.Log($"[文件完整性检查] Exe目录: {exeDirectory}");
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return exeDirectory;
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}
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/// <summary>
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/// 计算指定目录下所有目标文件的MD5值(递归搜索所有子目录,排除指定目录)
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/// </summary>
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private static Dictionary<string, string> CalculateAllFileChecksums(string directory, string excludeDirectory)
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{
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Dictionary<string, string> checksums = new Dictionary<string, string>();
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if (!Directory.Exists(directory))
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{
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Debug.LogWarning($"[文件完整性检查] 目录不存在: {directory}");
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return checksums;
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}
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// 规范化路径,用于比较
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string normalizedExcludeDir = Path.GetFullPath(excludeDirectory).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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Debug.Log($"[文件完整性检查] 开始扫描目录: {directory} (递归搜索所有子目录,排除: {normalizedExcludeDir})");
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// 递归遍历目录下的所有文件(包括子目录)
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string[] allFiles = Directory.GetFiles(directory, "*", SearchOption.AllDirectories);
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Debug.Log($"[文件完整性检查] 找到 {allFiles.Length} 个文件,正在筛选目标文件...");
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foreach (string filePath in allFiles)
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{
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// 排除streamingAssetsPath目录及其子目录中的文件
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string normalizedFilePath = Path.GetFullPath(filePath);
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string normalizedFileDir = Path.GetDirectoryName(normalizedFilePath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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// 检查文件是否在排除目录中
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if (normalizedFileDir.StartsWith(normalizedExcludeDir, StringComparison.OrdinalIgnoreCase))
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{
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continue; // 跳过排除目录中的文件
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}
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string extension = Path.GetExtension(filePath).ToLower();
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// 只处理目标扩展名的文件
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if (TargetExtensions.Contains(extension))
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{
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try
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{
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// 获取相对于exe目录的相对路径,用于保存和后续验证
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string relativePath = Path.GetRelativePath(directory, filePath);
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string md5 = CalculateFileMD5(filePath);
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checksums[relativePath] = md5;
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Debug.Log($"[文件完整性检查] 已计算: {relativePath} -> {md5}");
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[文件完整性检查] 计算文件MD5失败: {filePath}, 错误: {ex.Message}");
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}
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}
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}
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Debug.Log($"[文件完整性检查] 扫描完成,共找到 {checksums.Count} 个目标文件");
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return checksums;
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}
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/// <summary>
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/// 计算单个文件的MD5值
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/// </summary>
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private static string CalculateFileMD5(string filePath)
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{
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using (MD5 md5 = MD5.Create())
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{
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using (FileStream stream = File.OpenRead(filePath))
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{
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byte[] hashBytes = md5.ComputeHash(stream);
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return BitConverter.ToString(hashBytes).Replace("-", "").ToLower();
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}
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}
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}
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/// <summary>
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/// 加密保存MD5校验和字典
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/// </summary>
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private static void SaveChecksumsEncrypted(string filePath, Dictionary<string, string> checksums)
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{
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try
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{
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// 将字典序列化为JSON格式的字符串
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StringBuilder jsonBuilder = new StringBuilder();
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jsonBuilder.Append("{");
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bool first = true;
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foreach (var kvp in checksums)
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{
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if (!first) jsonBuilder.Append(",");
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jsonBuilder.Append($"\"{kvp.Key}\":\"{kvp.Value}\"");
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first = false;
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}
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jsonBuilder.Append("}");
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string jsonData = jsonBuilder.ToString();
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byte[] dataBytes = Encoding.UTF8.GetBytes(jsonData);
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// 使用AES加密
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byte[] key = GetEncryptionKey();
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byte[] encryptedData = EncryptAES(dataBytes, key);
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// 保存加密后的数据
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File.WriteAllBytes(filePath, encryptedData);
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Debug.Log($"[文件完整性检查] MD5数据已加密保存到: {filePath}");
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}
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catch (Exception ex)
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{
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Debug.LogError($"[文件完整性检查] 保存加密数据失败: {ex.Message}");
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throw;
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}
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}
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/// <summary>
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/// 解密并加载MD5校验和字典
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/// </summary>
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private static Dictionary<string, string> LoadChecksumsDecrypted(string filePath)
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{
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try
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{
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// 读取加密数据
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byte[] encryptedData = File.ReadAllBytes(filePath);
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// 解密
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byte[] key = GetEncryptionKey();
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byte[] decryptedData = DecryptAES(encryptedData, key);
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// 解析JSON
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string jsonData = Encoding.UTF8.GetString(decryptedData);
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Dictionary<string, string> checksums = new Dictionary<string, string>();
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// 简单的JSON解析(因为格式简单,可以手动解析)
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jsonData = jsonData.Trim('{', '}');
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if (!string.IsNullOrEmpty(jsonData))
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{
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string[] pairs = jsonData.Split(',');
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foreach (string pair in pairs)
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{
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string[] keyValue = pair.Split(':');
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if (keyValue.Length == 2)
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{
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string fileName = keyValue[0].Trim('"');
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string value = keyValue[1].Trim('"');
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checksums[fileName] = value;
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}
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}
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}
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return checksums;
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}
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catch (Exception ex)
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{
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Debug.LogError($"[文件完整性检查] 加载解密数据失败: {ex.Message}");
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return new Dictionary<string, string>();
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}
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}
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/// <summary>
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/// 校验文件MD5值(递归搜索所有子目录,排除指定目录)
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/// </summary>
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private static List<string> VerifyFileChecksums(string directory, Dictionary<string, string> savedChecksums, string excludeDirectory)
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{
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List<string> mismatchedFiles = new List<string>();
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// 规范化路径,用于比较
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string normalizedExcludeDir = Path.GetFullPath(excludeDirectory).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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Debug.Log($"[文件完整性检查] 开始校验文件,已保存 {savedChecksums.Count} 个文件的MD5值(排除目录: {normalizedExcludeDir})");
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// 检查已保存的文件(使用相对路径)
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foreach (var kvp in savedChecksums)
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{
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string relativePath = kvp.Key; // 相对路径(如 "MonoBleedingEdge/EmbedRuntime/mono.dll")
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string savedMD5 = kvp.Value;
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string filePath = Path.Combine(directory, relativePath);
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// 检查文件是否在排除目录中
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string normalizedFilePath = Path.GetFullPath(filePath);
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string normalizedFileDir = Path.GetDirectoryName(normalizedFilePath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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if (normalizedFileDir.StartsWith(normalizedExcludeDir, StringComparison.OrdinalIgnoreCase))
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{
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continue; // 跳过排除目录中的文件
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}
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if (!File.Exists(filePath))
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{
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// 文件不存在
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mismatchedFiles.Add($"{relativePath} (文件已删除)");
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Debug.LogWarning($"[文件完整性检查] 文件不存在: {relativePath}");
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continue;
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}
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try
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{
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string currentMD5 = CalculateFileMD5(filePath);
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if (currentMD5 != savedMD5)
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{
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// MD5不匹配
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mismatchedFiles.Add(relativePath);
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Debug.LogWarning($"[文件完整性检查] MD5不匹配 - 文件: {relativePath}, 保存的MD5: {savedMD5}, 当前的MD5: {currentMD5}");
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}
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[文件完整性检查] 校验文件失败: {relativePath}, 错误: {ex.Message}");
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mismatchedFiles.Add($"{relativePath} (校验失败)");
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}
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}
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// 检查是否有新文件(不在保存列表中的目标文件,递归搜索所有子目录,排除指定目录)
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Debug.Log($"[文件完整性检查] 检查是否有新增文件...");
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string[] currentFiles = Directory.GetFiles(directory, "*", SearchOption.AllDirectories);
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foreach (string filePath in currentFiles)
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{
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// 排除streamingAssetsPath目录及其子目录中的文件
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string normalizedFilePath = Path.GetFullPath(filePath);
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string normalizedFileDir = Path.GetDirectoryName(normalizedFilePath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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// 检查文件是否在排除目录中
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if (normalizedFileDir.StartsWith(normalizedExcludeDir, StringComparison.OrdinalIgnoreCase))
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{
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continue; // 跳过排除目录中的文件
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}
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string extension = Path.GetExtension(filePath).ToLower();
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if (TargetExtensions.Contains(extension))
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{
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// 获取相对路径
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string relativePath = Path.GetRelativePath(directory, filePath);
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if (!savedChecksums.ContainsKey(relativePath))
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{
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mismatchedFiles.Add($"{relativePath} (新增文件,未在记录中)");
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Debug.LogWarning($"[文件完整性检查] 发现新文件: {relativePath}");
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}
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}
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}
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Debug.Log($"[文件完整性检查] 校验完成,发现 {mismatchedFiles.Count} 个不匹配的文件");
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return mismatchedFiles;
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}
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/// <summary>
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/// AES加密
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/// </summary>
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private static byte[] EncryptAES(byte[] data, byte[] key)
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{
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using (Aes aes = Aes.Create())
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{
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// 使用密钥的前32字节作为AES密钥
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byte[] aesKey = new byte[32];
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Array.Copy(key, 0, aesKey, 0, Math.Min(key.Length, 32));
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aes.Key = aesKey;
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// 使用密钥的后16字节作为IV
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byte[] iv = new byte[16];
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if (key.Length >= 48)
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{
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Array.Copy(key, 32, iv, 0, 16);
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}
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else
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{
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// 如果密钥不够长,使用前16字节的哈希
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using (MD5 md5 = MD5.Create())
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{
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iv = md5.ComputeHash(key).Take(16).ToArray();
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}
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}
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aes.IV = iv;
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aes.Mode = CipherMode.CBC;
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aes.Padding = PaddingMode.PKCS7;
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using (ICryptoTransform encryptor = aes.CreateEncryptor())
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{
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using (MemoryStream ms = new MemoryStream())
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{
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using (CryptoStream cs = new CryptoStream(ms, encryptor, CryptoStreamMode.Write))
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{
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cs.Write(data, 0, data.Length);
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cs.FlushFinalBlock();
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return ms.ToArray();
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}
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}
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}
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}
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}
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/// <summary>
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/// AES解密
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/// </summary>
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private static byte[] DecryptAES(byte[] encryptedData, byte[] key)
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{
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using (Aes aes = Aes.Create())
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{
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// 使用密钥的前32字节作为AES密钥
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byte[] aesKey = new byte[32];
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Array.Copy(key, 0, aesKey, 0, Math.Min(key.Length, 32));
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aes.Key = aesKey;
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// 使用密钥的后16字节作为IV
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byte[] iv = new byte[16];
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if (key.Length >= 48)
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{
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Array.Copy(key, 32, iv, 0, 16);
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}
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else
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{
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// 如果密钥不够长,使用前16字节的哈希
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using (MD5 md5 = MD5.Create())
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{
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iv = md5.ComputeHash(key).Take(16).ToArray();
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}
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}
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aes.IV = iv;
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aes.Mode = CipherMode.CBC;
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aes.Padding = PaddingMode.PKCS7;
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using (ICryptoTransform decryptor = aes.CreateDecryptor())
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{
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using (MemoryStream ms = new MemoryStream(encryptedData))
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{
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using (CryptoStream cs = new CryptoStream(ms, decryptor, CryptoStreamMode.Read))
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{
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using (MemoryStream result = new MemoryStream())
|
||
{
|
||
cs.CopyTo(result);
|
||
return result.ToArray();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// /// <summary>
|
||
// /// 创建GUI显示对象
|
||
// /// </summary>
|
||
// private static void CreateGUIDisplay()
|
||
// {
|
||
// // 检查是否已存在GUI显示对象
|
||
// GameObject existingGUI = GameObject.Find("FileIntegrityCheckerGUI");
|
||
// if (existingGUI == null)
|
||
// {
|
||
// // 创建新的GameObject用于显示GUI
|
||
// GameObject guiObject = new GameObject("FileIntegrityCheckerGUI");
|
||
// guiObject.AddComponent<FileIntegrityCheckerGUI>();
|
||
// // 确保对象不会被销毁
|
||
// UnityEngine.Object.DontDestroyOnLoad(guiObject);
|
||
// }
|
||
// }
|
||
}
|
||
//
|
||
// /// <summary>
|
||
// /// 文件完整性检查器GUI显示组件
|
||
// /// 用于在屏幕上显示检查结果
|
||
// /// </summary>
|
||
// public class FileIntegrityCheckerGUI : MonoBehaviour
|
||
// {
|
||
// // GUI显示位置和大小
|
||
// private Rect windowRect = new Rect(10, 10, 500, 300);
|
||
// private bool showWindow = true;
|
||
// private Vector2 scrollPosition = Vector2.zero;
|
||
//
|
||
// // void OnGUI()
|
||
// // {
|
||
// // // 绘制窗口
|
||
// // windowRect = GUILayout.Window(1001, windowRect, DrawWindow, "文件完整性检查");
|
||
// // }
|
||
// //
|
||
// /// <summary>
|
||
// /// 绘制窗口内容
|
||
// /// </summary>
|
||
// void DrawWindow(int windowID)
|
||
// {
|
||
// GUILayout.BeginVertical();
|
||
//
|
||
// // 显示检查状态
|
||
// GUIStyle statusStyle = new GUIStyle(GUI.skin.label);
|
||
// statusStyle.fontSize = 16;
|
||
// statusStyle.fontStyle = FontStyle.Bold;
|
||
//
|
||
// if (FileIntegrityChecker.IsFirstRun)
|
||
// {
|
||
// statusStyle.normal.textColor = Color.cyan;
|
||
// GUILayout.Label($"状态: {FileIntegrityChecker.CheckStatusMessage}", statusStyle);
|
||
// GUILayout.Label($"总文件数: {FileIntegrityChecker.TotalFilesCount}", GUI.skin.label);
|
||
// }
|
||
// else
|
||
// {
|
||
// if (FileIntegrityChecker.MismatchedFilesList.Count > 0)
|
||
// {
|
||
// statusStyle.normal.textColor = Color.red;
|
||
// GUILayout.Label($"状态: {FileIntegrityChecker.CheckStatusMessage}", statusStyle);
|
||
// }
|
||
// else
|
||
// {
|
||
// statusStyle.normal.textColor = Color.green;
|
||
// GUILayout.Label($"状态: {FileIntegrityChecker.CheckStatusMessage}", statusStyle);
|
||
// }
|
||
// GUILayout.Label($"检查文件数: {FileIntegrityChecker.TotalFilesCount}", GUI.skin.label);
|
||
// }
|
||
//
|
||
// GUILayout.Space(10);
|
||
//
|
||
// // 显示不匹配的文件列表
|
||
// if (FileIntegrityChecker.MismatchedFilesList.Count > 0)
|
||
// {
|
||
// GUILayout.Label("不匹配的文件列表:", GUI.skin.label);
|
||
//
|
||
// // 滚动视图
|
||
// scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Height(150));
|
||
//
|
||
// GUIStyle errorStyle = new GUIStyle(GUI.skin.label);
|
||
// errorStyle.normal.textColor = Color.red;
|
||
// errorStyle.wordWrap = true;
|
||
//
|
||
// foreach (string file in FileIntegrityChecker.MismatchedFilesList)
|
||
// {
|
||
// GUILayout.Label($"❌ {file}", errorStyle);
|
||
// }
|
||
//
|
||
// GUILayout.EndScrollView();
|
||
// }
|
||
// else if (!FileIntegrityChecker.IsFirstRun)
|
||
// {
|
||
// GUIStyle successStyle = new GUIStyle(GUI.skin.label);
|
||
// successStyle.normal.textColor = Color.green;
|
||
// successStyle.fontSize = 14;
|
||
// GUILayout.Label("所有文件完整性正常!", successStyle);
|
||
// }
|
||
//
|
||
// GUILayout.Space(10);
|
||
//
|
||
// // 关闭按钮
|
||
// if (GUILayout.Button("关闭窗口"))
|
||
// {
|
||
// showWindow = false;
|
||
// Destroy(gameObject);
|
||
// }
|
||
//
|
||
// GUILayout.EndVertical();
|
||
//
|
||
// // 允许拖动窗口
|
||
// GUI.DragWindow();
|
||
// }
|
||
// }
|
||
|