33 lines
825 B
C#
33 lines
825 B
C#
using System.Collections;
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using System.Collections.Generic;
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using DefaultNamespace.ProcessMode;
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using Framework.Manager;
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using MotionFramework;
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using Newtonsoft.Json;
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using UnityEngine;
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public class test : MonoBehaviour
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{
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public GameObject aa;
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IEnumerator Start()
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{
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yield return new WaitForSeconds(2);
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Debug.Log(JsonConvert.SerializeObject(new CustodyInbound()));
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// 订阅当前动作完成事件
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MotionEngine.GetModule<ProcessManager>().OnCurrentActionCompleteEvent += (e) => {
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Debug.Log("当前动作已完成!");
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};
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// 订阅当前步骤所有动作完成事件
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MotionEngine.GetModule<ProcessManager>().OnStepActionsCompleteEvent += (e) => {
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Debug.Log("当前步骤的所有动作已完成!");
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};
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}
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}
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