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@ -38,9 +38,10 @@ public class ExplodeOnClick : MonoBehaviour
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|||
private bool isp = false;
|
||||
private GameObject Opjgame;
|
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public List<Vector3> colidpoints;
|
||||
public bool Blowups = false;
|
||||
private void Awake()
|
||||
{
|
||||
parentObject = Instantiate(batteryobj, point);
|
||||
parentObject = Instantiate(carobj, point);
|
||||
for (int i = 0; i < parentObject.transform.childCount; i++)
|
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{
|
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points.Add(parentObject.transform.GetChild(i).localPosition);
|
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|
@ -110,7 +111,7 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
Replacebattery.Add(parentObject.transform.GetChild(i).gameObject);
|
||||
}
|
||||
equipment = Equipment.Battery;
|
||||
// Showshebi(parentObject.name+ "(Clone)");
|
||||
// Showshebi(parentObject.name+ "(Clone)");
|
||||
}
|
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}
|
||||
else
|
||||
|
@ -166,7 +167,7 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
Replacebattery.Add(parentObject.transform.GetChild(i).gameObject);
|
||||
}
|
||||
equipment = Equipment.Hoister;
|
||||
// Showshebi(parentObject.name + "(Clone)");
|
||||
// Showshebi(parentObject.name + "(Clone)");
|
||||
}
|
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}
|
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else
|
||||
|
@ -184,10 +185,10 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
{
|
||||
if (parentObject)
|
||||
{
|
||||
Destroy (parentObject);
|
||||
Destroy(parentObject);
|
||||
isExploded = false;
|
||||
isp = false;
|
||||
parentObject = Instantiate(hoister2,point);
|
||||
parentObject = Instantiate(hoister2, point);
|
||||
Deletes(Replacebattery, points);
|
||||
for (int i = 0; i < parentObject.transform.childCount; i++)
|
||||
{
|
||||
|
@ -195,7 +196,7 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
Replacebattery.Add(parentObject.transform.GetChild(i).gameObject);
|
||||
}
|
||||
equipment = Equipment.Hoister2;
|
||||
// Showshebi(parentObject.name + "(Clone)");
|
||||
// Showshebi(parentObject.name + "(Clone)");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -219,23 +220,18 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
Debug.Log(hit.collider.gameObject.transform.parent.name);
|
||||
Showdata(hit.collider.gameObject.transform.parent.name);
|
||||
Opjgame = hit.collider.gameObject.transform.parent.gameObject;
|
||||
Blowups = true;
|
||||
Debug.Log("小图爆炸" + Blowups);
|
||||
Application.ExternalCall("modelStatus", Judgment());
|
||||
}
|
||||
// 检查点击的物体是否有 ModelChilderComponent
|
||||
//ModelChilderComponent childComponent = hit.transform.GetComponent<ModelChilderComponent>();
|
||||
//if (childComponent != null)
|
||||
//{
|
||||
// parentObject = hit.transform.parent; // 保存父对象
|
||||
// originalPositions = new Vector3[parentObject.childCount]; // 初始化原始位置数组
|
||||
|
||||
// // 保存原始位置
|
||||
// for (int i = 0; i < parentObject.childCount; i++)
|
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// {
|
||||
// originalPositions[i] = parentObject.GetChild(i).localPosition;
|
||||
// }
|
||||
//}
|
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}
|
||||
}
|
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}
|
||||
|
||||
public bool Judgment()
|
||||
{
|
||||
return Blowups;
|
||||
}
|
||||
/// <summary>
|
||||
/// 激活所有父物体
|
||||
/// </summary>
|
||||
|
@ -283,6 +279,8 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
}
|
||||
isp = false;
|
||||
StartCoroutine(Bulkreduction());
|
||||
Blowups = false;
|
||||
Debug.Log("小车还原" + Blowups);
|
||||
}
|
||||
}
|
||||
public void Explode()
|
||||
|
|
|
@ -128,7 +128,7 @@ public class Conveyordata : MonoBehaviour
|
|||
boxtasknumber.ID = initdata.result[0].transferId;
|
||||
switch (initdata.result[0].palletType)
|
||||
{
|
||||
case "Qbox":
|
||||
case "QBox":
|
||||
if (initdata.result[0].itemType == "EmptyBox")
|
||||
{
|
||||
Renderer renderer = box.GetComponent<Renderer>();
|
||||
|
@ -221,7 +221,7 @@ public class Conveyordata : MonoBehaviour
|
|||
boxtasknumber.ID = initdata.result[0].transferId;
|
||||
switch (initdata.result[0].palletType)
|
||||
{
|
||||
case "Qbox":
|
||||
case "QBox":
|
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if (initdata.result[0].itemType == "EmptyBox")
|
||||
{
|
||||
Renderer renderer = box.GetComponent<Renderer>();
|
||||
|
|
|
@ -50,7 +50,7 @@ public class Palletizertent : MonoBehaviour
|
|||
public Transform Points;
|
||||
public void Stacking(Dpmequipment cmequipment)
|
||||
{
|
||||
if (cmequipment.TaskNumber != null)
|
||||
if (cmequipment.TaskNumber.Length > 0)
|
||||
{
|
||||
if (cmequipment.TaskNumber.Length > 0 && !ispcon && cmequipment.boxesNumber == "1")
|
||||
{
|
||||
|
@ -92,7 +92,7 @@ public class Palletizertent : MonoBehaviour
|
|||
boxtasknumber.ID = initdata.result[0].transferId;
|
||||
switch (initdata.result[0].palletType)
|
||||
{
|
||||
case "Qbox":
|
||||
case "QBox":
|
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if (initdata.result[0].itemType == "EmptyBox")
|
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{
|
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Renderer renderer = box.GetComponent<Renderer>();
|
||||
|
@ -181,8 +181,10 @@ public class Palletizertent : MonoBehaviour
|
|||
/// </summary>
|
||||
private void Centreposition()
|
||||
{
|
||||
Debug.Log("中到位是否满足条件");
|
||||
if (Armobj.transform.childCount > 0 && Haveabox.childCount > 0)
|
||||
{
|
||||
Debug.Log("执行中到位");
|
||||
GameObject box = Armobj.transform.GetChild(0).gameObject;
|
||||
GameObject box2 = Haveabox.transform.GetChild(0).gameObject;
|
||||
if (box2 != null)
|
||||
|
@ -211,6 +213,7 @@ public class Palletizertent : MonoBehaviour
|
|||
//Debug.Log("°ÑÅöײÌå¸øµ½Ïä×ÓÖÐÐÄ");
|
||||
box.transform.SetParent(Haveabox.transform);
|
||||
Armobj.transform.DOMoveY(Armobj.transform.position.y - 0.23f, 0.2f).SetEase(Ease.InOutQuad);
|
||||
Debug.Log("执行中到位完成");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,7 +133,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
{
|
||||
switch (initdata.result[0].palletType)
|
||||
{
|
||||
case "Qbox":
|
||||
case "QBox":
|
||||
if (initdata.result[0].itemType == "EmptyBox")
|
||||
{
|
||||
Renderer renderer = box.GetComponent<Renderer>();
|
||||
|
@ -211,7 +211,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
{
|
||||
switch (initdata.result[0].palletType)
|
||||
{
|
||||
case "Qbox":
|
||||
case "QBox":
|
||||
if (initdata.result[0].itemType == "EmptyBox")
|
||||
{
|
||||
Renderer renderer = box.GetComponent<Renderer>();
|
||||
|
@ -287,12 +287,13 @@ public class Warehousingdata : MonoBehaviour
|
|||
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
|
||||
if (initdata != null && Boxgame2)
|
||||
{
|
||||
Debug.Log("初始化完成");
|
||||
GameObject box = Instantiate(Boxgame2, transform);
|
||||
Boxtasknumber boxtasknumber = box.GetComponent<Boxtasknumber>();
|
||||
boxtasknumber.ID = initdata.result[0].transferId;
|
||||
switch (initdata.result[0].palletType)
|
||||
{
|
||||
case "Qbox":
|
||||
case "QBox":
|
||||
if (initdata.result[0].itemType == "EmptyBox")
|
||||
{
|
||||
Renderer renderer = box.GetComponent<Renderer>();
|
||||
|
@ -380,7 +381,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
boxtasknumber.ID = initdata.result[0].transferId;
|
||||
switch (initdata.result[0].palletType)
|
||||
{
|
||||
case "Qbox":
|
||||
case "QBox":
|
||||
if (initdata.result[0].itemType == "EmptyBox")
|
||||
{
|
||||
Renderer renderer = box.GetComponent<Renderer>();
|
||||
|
@ -478,25 +479,33 @@ public class Warehousingdata : MonoBehaviour
|
|||
/// </summary>
|
||||
public void Tothereversal()
|
||||
{
|
||||
if (Antipoint1.childCount > 0)
|
||||
if (Antipoint1)
|
||||
{
|
||||
GameObject box = Antipoint1.transform.GetChild(0).gameObject;
|
||||
if (box != null)
|
||||
if (Antipoint1.childCount > 0)
|
||||
{
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
Debug.Log("可以反转");
|
||||
GameObject box = Antipoint1.transform.GetChild(0).gameObject;
|
||||
if (box != null)
|
||||
{
|
||||
box.transform.SetParent(Antipoint2);
|
||||
});
|
||||
Debug.Log("获取到反转箱子");
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
{
|
||||
Debug.Log("反转完成");
|
||||
box.transform.SetParent(Antipoint2);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (GetComponent<Hoistmovement>())
|
||||
else if (transform.GetComponent<Hoistmovement>() != null)
|
||||
{
|
||||
Hoistmovement hoistmovement = GetComponent<Hoistmovement>();
|
||||
Debug.Log("提升机反转");
|
||||
Hoistmovement hoistmovement = transform.GetComponent<Hoistmovement>();
|
||||
if (hoistmovement)
|
||||
{
|
||||
if (hoistmovement.Downpoint.transform.childCount > 0 && Reversing)
|
||||
{
|
||||
Debug.Log("反转第一层");
|
||||
GameObject box = hoistmovement.Downpoint.transform.GetChild(0).gameObject;
|
||||
if (box)
|
||||
{
|
||||
|
@ -509,6 +518,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
}
|
||||
else if (hoistmovement.UPpoint.transform.childCount > 0 && Reversing2)
|
||||
{
|
||||
Debug.Log("反转第二层");
|
||||
GameObject box = hoistmovement.UPpoint.transform.GetChild(0).gameObject;
|
||||
if (box)
|
||||
{
|
||||
|
@ -521,5 +531,9 @@ public class Warehousingdata : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("没有反转条件");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue