using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Littlepony : MonoBehaviour { public Transform points; public Transform tongs; private void OnTriggerStay(Collider other) { if (other.gameObject.CompareTag("Box")) { if (transform.childCount == 1) { if (transform.GetChild(0).childCount == 1) { GameObject game = transform.GetChild(0).GetChild(0).gameObject; game.transform.SetParent(null); tongs.transform.DOMoveY(tongs.transform.position.y + 0.2f, 0.2f).SetEase(Ease.InOutQuad).OnComplete(() => { game.transform.SetParent(points); //Debug.Log("Âë¶â»ú²ðÏä×ÓÍê±Ï"); }); } } } } }