using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shelf { public int[,] Positions; public Shelf(int rows,int columns) { Positions = new int[rows, columns]; } public bool IsOccupied(int row, int column) { return Positions[row, column] == 1; } public void SetOccupied(int row, int column, bool occupied) { Positions[row, column] = occupied ? 1 : 0; } }