using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boxinformation : MonoBehaviour
{
///
/// 箱子id
///
public string ID;
///
/// 类型
///
public string type;
///
/// 位置ID
///
public string locationId;
///
/// 中文描述
///
public string description;
///
/// 位置状态(Normal为正常)
///
public string locationState;
///
/// 存储状态(Load表示有箱子,Free代表无箱子)
///
public string storageState;
///
/// 层数
///
public int layer;
///
/// 行
///
public int row;
///
/// 列
///
public int column;
///
/// 特殊标记
///
public object specialFlag;
///
/// 箱子编号
///
public object palletNum;
///
/// 是否空箱,若为空箱则为EmptyBox
///
public string itemType;
///
/// 是否特殊箱子
///
public int isSpecial;
}