using UnityEngine; using UnityEditor; namespace HighlightingSystem { [CustomEditor(typeof(HighlightingBlitter), true)] public class HighlightingBlitterEditor : Editor { // public override void OnInspectorGUI() { EditorGUILayout.HelpBox("Use order of this component (relatively to other Image Effects on this camera) to control the point at which highlighting will be applied to the framebuffer (click on a little gear icon to the right and choose Move Up / Move Down).", MessageType.Info); } } }