using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class RevealName : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { /// /// 提示 /// public Transform Tips; /// /// 提示文本 /// public Text tiptext; /// /// 接收初始化位置 /// public Vector3 Point; public void OnPointerEnter(PointerEventData eventData) { tiptext.text = transform.name; Tips.position = eventData.position; } public void OnPointerExit(PointerEventData eventData) { tiptext.text = ""; Tips.position = Point; } private void Awake() { Point = Tips.position; } void Update() { } }