using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class RevealName : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
///
/// 提示
///
public Transform Tips;
///
/// 提示文本
///
public Text tiptext;
///
/// 接收初始化位置
///
public Vector3 Point;
public void OnPointerEnter(PointerEventData eventData)
{
tiptext.text = transform.name;
Tips.position = eventData.position;
}
public void OnPointerExit(PointerEventData eventData)
{
tiptext.text = "";
Tips.position = Point;
}
private void Awake()
{
Point = Tips.position;
}
void Update()
{
}
}