using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boxinformation : MonoBehaviour { /// /// 箱子id /// public string ID; /// /// 类型 /// public string type; /// /// 位置ID /// public string locationId; /// /// 中文描述 /// public string description; /// /// 位置状态(Normal为正常) /// public string locationState; /// /// 存储状态(Load表示有箱子,Free代表无箱子) /// public string storageState; /// /// 层数 /// public int layer; /// /// 行 /// public int row; /// /// 列 /// public int column; /// /// 特殊标记 /// public object specialFlag; /// /// 箱子编号 /// public object palletNum; /// /// 是否空箱,若为空箱则为EmptyBox /// public string itemType; /// /// 是否特殊箱子 /// public int isSpecial; }