using DefaultNamespace;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Batteryanimation : MonoBehaviour
{
public string ID;
void Start()
{
}
void Update()
{
}
///
/// 接收电池数据
///
///
public void Batterydata(Qcbd qcbd)
{
Debug.Log("大大的电池");
}
}