23 lines
653 B
C#
23 lines
653 B
C#
using System.Collections.Generic;
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namespace UnityEditor.PostProcessing
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{
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public class DefaultPostFxModelEditor : PostProcessingModelEditor
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{
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List<SerializedProperty> m_Properties = new List<SerializedProperty>();
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public override void OnEnable()
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{
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var iter = m_SettingsProperty.Copy().GetEnumerator();
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while (iter.MoveNext())
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m_Properties.Add(((SerializedProperty)iter.Current).Copy());
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}
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public override void OnInspectorGUI()
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{
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foreach (var property in m_Properties)
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EditorGUILayout.PropertyField(property);
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}
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}
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}
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