42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GlowManager : MonoBehaviour
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{
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public static GlowManager Instance { get; private set; }
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public Material highlightMaterial; // 高亮材质
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private Renderer currentHighlightedRenderer;
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private Material originalMaterial;
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public void SetHighlight(Renderer newRenderer)
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{
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if (currentHighlightedRenderer != null)
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{
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// 移除当前高亮
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currentHighlightedRenderer.material = originalMaterial;
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}
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currentHighlightedRenderer = newRenderer;
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if (currentHighlightedRenderer != null)
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{
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// 保存原始材质并设置新材质
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originalMaterial = currentHighlightedRenderer.material;
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currentHighlightedRenderer.material = highlightMaterial;
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}
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}
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} |