U3D_TobaccoWarehouseISMDTSy.../Assets/AmplifyShaderEditor/Plugins/Editor/Utils/ASESaveBundleAsset.cs

32 lines
909 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class ASESaveBundleAsset : ScriptableObject
{
[SerializeField]
private string m_packageContentsOrigin = string.Empty;
[SerializeField]
private List<string> m_allExtras = new List<string>();
[SerializeField]
private string m_packageTargetPath = string.Empty;
[SerializeField]
private string m_packageTargetName = string.Empty;
[SerializeField]
private List<Shader> m_allShaders = new List<Shader>();
public string PackageContentsOrigin { get { return m_packageContentsOrigin; } }
public List<string> AllExtras{ get { return m_allExtras; } }
public string PackageTargetPath{ get{ return m_packageTargetPath;}}
public string PackageTargetName{ get { return m_packageTargetName; } }
public List<Shader> AllShaders { get { return m_allShaders; } }
}
}