32 lines
909 B
C#
32 lines
909 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class ASESaveBundleAsset : ScriptableObject
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{
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[SerializeField]
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private string m_packageContentsOrigin = string.Empty;
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[SerializeField]
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private List<string> m_allExtras = new List<string>();
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[SerializeField]
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private string m_packageTargetPath = string.Empty;
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[SerializeField]
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private string m_packageTargetName = string.Empty;
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[SerializeField]
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private List<Shader> m_allShaders = new List<Shader>();
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public string PackageContentsOrigin { get { return m_packageContentsOrigin; } }
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public List<string> AllExtras{ get { return m_allExtras; } }
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public string PackageTargetPath{ get{ return m_packageTargetPath;}}
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public string PackageTargetName{ get { return m_packageTargetName; } }
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public List<Shader> AllShaders { get { return m_allShaders; } }
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}
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}
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