U3D_TobaccoWarehouseISMDTSy.../Assets/Scripts/YL/Conveyordata.cs

387 lines
14 KiB
C#

using DefaultNamespace;
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using static InterfaceManager;
public class Conveyordata : MonoBehaviour
{
/// <summary>
/// 输送机ID
/// </summary>
public string ID;
/// <summary>
/// 正转位置
/// </summary>
[Header("正传需要位移的位置")]
public Transform Pointforword;
/// <summary>
/// 反转位置
/// </summary>
[Header("正传判断箱子位置")]
public Transform Pointreversal;
/// <summary>
/// 提升机反转位置
/// </summary>
[Header("一层反转提升机位置")]
public Transform Liftreversal;
[Header("二层反转提升机位置")]
public Transform Liftreversal2;
[Header("反转判断箱子点位")]
public Transform Antipoint;
[Header("反转需要位移的位置")]
public Transform Antipoint2;
/// <summary>
/// 运动的速度
/// </summary>
public float Speed = 3.5f;
/// <summary>
/// 初始化判断
/// </summary>
private bool ispcon = false;
/// <summary>
/// 普通实箱
/// </summary>
public Material Commonfruitbox;
/// <summary>
/// 普通空箱
/// </summary>
public Material Normalairbox;
/// <summary>
/// 特殊实箱
/// </summary>
public Material Specialkernelbox;
/// <summary>
/// 特殊空箱
/// </summary>
public Material Specialbox;
/// <summary>
/// 一个箱子
/// </summary>
public GameObject Boxgame;
/// <summary>
/// 两个箱子
/// </summary>
public GameObject Boxgame2;
[Header("初始化点位")]
public Transform Points;
public void ConveyorData(Convoyorequipment convoyorequipment)
{
if (convoyorequipment.TaskNumber != "0")
{
//添加任务号
if (convoyorequipment.TaskNumber.Length > 0 && convoyorequipment.BoxesNumber != "0" && !ispcon)
{
Debug.Log("初始化输出机");
if (convoyorequipment.BoxesNumber == "1" && !ispcon)
{
Init(convoyorequipment);
}
else if (convoyorequipment.BoxesNumber == "2" && !ispcon)
{
Init2(convoyorequipment);
}
ispcon = true;
}
else if (convoyorequipment.TaskNumber.Length > 0)
{
if (transform.childCount > 0)
{
if (transform.GetChild(0).GetComponent<Boxtasknumber>())
{
Boxtasknumber boxtasknumber = transform.GetChild(0).GetComponent<Boxtasknumber>();
if (boxtasknumber != null)
{
boxtasknumber.ID = convoyorequipment.TaskNumber;
}
}
}
}
ispcon = true;
if (convoyorequipment.ForwardRotation == "True")
{
Debug.Log("正转");
Forwardposition();
}
else if (convoyorequipment.ReverseRotation == "True")
{
Debug.Log("反转");
Reverseposition();
}
}
}
/// <summary>
/// 初始化两个箱子
/// </summary>
private void Init2(Convoyorequipment boxid)
{
string url = Tasknumber + boxid.TaskNumber;
StartCoroutine(Getstring(url, (data) =>
{
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
if (initdata != null && Boxgame2)
{
GameObject box = Instantiate(Boxgame2, transform);
Boxtasknumber boxtasknumber = box.GetComponent<Boxtasknumber>();
boxtasknumber.ID = initdata.result[0].transferId;
switch (initdata.result[0].palletType)
{
case "QBox":
if (initdata.result[0].itemType == "EmptyBox")
{
Renderer renderer = box.GetComponent<Renderer>();
Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
if (renderer != null)
{
renderer.material = Normalairbox;
}
if (renderer1 != null)
{
renderer1.material = Normalairbox;
}
}
else
{
Renderer renderer2 = box.GetComponent<Renderer>();
Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
if (renderer2 != null)
{
renderer2.material = Commonfruitbox;
}
if (renderer3 != null)
{
renderer3.material = Commonfruitbox;
}
}
break;
case "Box":
if (initdata.result[0].itemType == "EmptyBox")
{
Renderer renderer = box.GetComponent<Renderer>();
Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
if (renderer != null)
{
renderer.material = Specialbox;
}
if (renderer1 != null)
{
renderer1.material = Specialbox;
}
}
else
{
Renderer renderer2 = box.GetComponent<Renderer>();
Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
if (renderer2 != null)
{
renderer2.material = Specialkernelbox;
}
if (renderer3 != null)
{
renderer3.material = Specialkernelbox;
}
}
break;
default:
break;
}
//box.gameObject.transform.localEulerAngles = new Vector3(90, 0, 0);
//box.gameObject.transform.position = new Vector3(box.transform.position.x, box.transform.position.y + 1.3f, box.transform.position.z);
box.gameObject.transform.SetParent(Points, false);
MqttManager.Instance.firstbox.Add(box);
if (boxid.ForwardRotation == "True")
{
Debug.Log("正转");
Forwardposition();
}
else if (boxid.ReverseRotation == "True")
{
Debug.Log("反转");
Reverseposition();
}
}
}));
}
/// <summary>
/// 一个箱子初始化
/// </summary>
private void Init(Convoyorequipment boxid)
{
string url = Tasknumber + boxid.TaskNumber;
StartCoroutine(Getstring(url, (data) =>
{
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
if (initdata != null && Boxgame)
{
GameObject box = Instantiate(Boxgame, transform);
Boxtasknumber boxtasknumber = box.GetComponent<Boxtasknumber>();
boxtasknumber.ID = initdata.result[0].transferId;
switch (initdata.result[0].palletType)
{
case "QBox":
if (initdata.result[0].itemType == "EmptyBox")
{
Renderer renderer = box.GetComponent<Renderer>();
//Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
if (renderer != null)
{
renderer.material = Normalairbox;
}
//if (renderer1 != null)
//{
// renderer1.material = Normalairbox;
//}
}
else
{
Renderer renderer2 = box.GetComponent<Renderer>();
// Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
if (renderer2 != null)
{
renderer2.material = Commonfruitbox;
}
//if (renderer3 != null)
//{
// renderer3.material = Commonfruitbox;
//}
}
break;
case "Box":
if (initdata.result[0].itemType == "EmptyBox")
{
Renderer renderer = box.GetComponent<Renderer>();
//Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
if (renderer != null)
{
renderer.material = Specialbox;
}
//if (renderer1 != null)
//{
// renderer1.material = Specialbox;
//}
}
else
{
Renderer renderer2 = box.GetComponent<Renderer>();
//Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
if (renderer2 != null)
{
renderer2.material = Specialkernelbox;
}
//if (renderer3 != null)
//{
// renderer3.material = Specialkernelbox;
//}
}
break;
default:
break;
}
//box.gameObject.transform.localEulerAngles = new Vector3(90, 0, 0);
//box.gameObject.transform.position = new Vector3(box.transform.position.x, box.transform.position.y + 0.65f, box.transform.position.z);
box.gameObject.transform.SetParent(Points, false);
MqttManager.Instance.firstbox.Add(box);
if (boxid.ForwardRotation == "True")
{
Debug.Log("正转");
Forwardposition();
}
else if (boxid.ReverseRotation == "True")
{
Debug.Log("反转");
Reverseposition();
}
}
}));
}
/// <summary>
/// 正传运动
/// </summary>
public void Forwardposition()
{
if (Pointreversal.childCount > 0 && Pointreversal)
{
GameObject box = Pointreversal.transform.GetChild(0).gameObject;
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Pointforword.position, (Vector3.Distance(box.transform.position, Pointforword.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
{
box.transform.SetParent(Pointforword);
});
}
}
}
/// <summary>
/// 反转运动
/// </summary>
public void Reverseposition()
{
if (GetComponent<Hoistmovement>())
{
Hoistmovement hoistmovement = GetComponent<Hoistmovement>();
Debug.Log("一层");
if (hoistmovement.Downpoint.childCount > 0 && Liftreversal)
{
Debug.Log("进来了");
GameObject box = hoistmovement.Downpoint.transform.GetChild(0).gameObject;
if (box != null)
{
Debug.Log("反转一层");
box.transform.SetParent(null);
box.transform.DOMove(Liftreversal.position, (Vector3.Distance(box.transform.position, Liftreversal.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
{
box.transform.SetParent(Liftreversal);
});
}
}
else if (hoistmovement.UPpoint.childCount > 0 && Liftreversal2)
{
Debug.Log("进来了");
GameObject box = hoistmovement.UPpoint.transform.GetChild(0).gameObject;
if (box != null)
{
Debug.Log("反转二层");
box.transform.SetParent(null);
box.transform.DOMove(Liftreversal2.position, (Vector3.Distance(box.transform.position, Liftreversal2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
{
box.transform.SetParent(Liftreversal2);
});
}
}
}
else if (Antipoint)
{
if (Antipoint.childCount > 0)
{
GameObject box = Antipoint.transform.GetChild(0).gameObject;
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
{
Debug.Log("正常反转");
box.transform.SetParent(Antipoint2);
});
}
else
{
Debug.Log("箱子等于空");
}
}
else
{
Debug.Log("不走反转");
}
}
else
{
Debug.Log("啥也不是");
}
}
}