387 lines
14 KiB
C#
387 lines
14 KiB
C#
using DefaultNamespace;
|
|
using DG.Tweening;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Unity.VisualScripting;
|
|
using UnityEngine;
|
|
using static InterfaceManager;
|
|
public class Conveyordata : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// 输送机ID
|
|
/// </summary>
|
|
public string ID;
|
|
/// <summary>
|
|
/// 正转位置
|
|
/// </summary>
|
|
[Header("正传需要位移的位置")]
|
|
public Transform Pointforword;
|
|
/// <summary>
|
|
/// 反转位置
|
|
/// </summary>
|
|
[Header("正传判断箱子位置")]
|
|
public Transform Pointreversal;
|
|
/// <summary>
|
|
/// 提升机反转位置
|
|
/// </summary>
|
|
[Header("一层反转提升机位置")]
|
|
public Transform Liftreversal;
|
|
[Header("二层反转提升机位置")]
|
|
public Transform Liftreversal2;
|
|
[Header("反转判断箱子点位")]
|
|
public Transform Antipoint;
|
|
[Header("反转需要位移的位置")]
|
|
public Transform Antipoint2;
|
|
/// <summary>
|
|
/// 运动的速度
|
|
/// </summary>
|
|
public float Speed = 3.5f;
|
|
/// <summary>
|
|
/// 初始化判断
|
|
/// </summary>
|
|
private bool ispcon = false;
|
|
/// <summary>
|
|
/// 普通实箱
|
|
/// </summary>
|
|
public Material Commonfruitbox;
|
|
/// <summary>
|
|
/// 普通空箱
|
|
/// </summary>
|
|
public Material Normalairbox;
|
|
/// <summary>
|
|
/// 特殊实箱
|
|
/// </summary>
|
|
public Material Specialkernelbox;
|
|
/// <summary>
|
|
/// 特殊空箱
|
|
/// </summary>
|
|
public Material Specialbox;
|
|
/// <summary>
|
|
/// 一个箱子
|
|
/// </summary>
|
|
public GameObject Boxgame;
|
|
/// <summary>
|
|
/// 两个箱子
|
|
/// </summary>
|
|
public GameObject Boxgame2;
|
|
[Header("初始化点位")]
|
|
public Transform Points;
|
|
public void ConveyorData(Convoyorequipment convoyorequipment)
|
|
{
|
|
if (convoyorequipment.TaskNumber != "0")
|
|
{
|
|
//添加任务号
|
|
if (convoyorequipment.TaskNumber.Length > 0 && convoyorequipment.BoxesNumber != "0" && !ispcon)
|
|
{
|
|
Debug.Log("初始化输出机");
|
|
if (convoyorequipment.BoxesNumber == "1" && !ispcon)
|
|
{
|
|
Init(convoyorequipment);
|
|
}
|
|
else if (convoyorequipment.BoxesNumber == "2" && !ispcon)
|
|
{
|
|
Init2(convoyorequipment);
|
|
}
|
|
ispcon = true;
|
|
}
|
|
else if (convoyorequipment.TaskNumber.Length > 0)
|
|
{
|
|
if (transform.childCount > 0)
|
|
{
|
|
if (transform.GetChild(0).GetComponent<Boxtasknumber>())
|
|
{
|
|
Boxtasknumber boxtasknumber = transform.GetChild(0).GetComponent<Boxtasknumber>();
|
|
if (boxtasknumber != null)
|
|
{
|
|
boxtasknumber.ID = convoyorequipment.TaskNumber;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ispcon = true;
|
|
if (convoyorequipment.ForwardRotation == "True")
|
|
{
|
|
Debug.Log("正转");
|
|
Forwardposition();
|
|
}
|
|
else if (convoyorequipment.ReverseRotation == "True")
|
|
{
|
|
Debug.Log("反转");
|
|
Reverseposition();
|
|
}
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 初始化两个箱子
|
|
/// </summary>
|
|
private void Init2(Convoyorequipment boxid)
|
|
{
|
|
string url = Tasknumber + boxid.TaskNumber;
|
|
StartCoroutine(Getstring(url, (data) =>
|
|
{
|
|
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
|
|
if (initdata != null && Boxgame2)
|
|
{
|
|
GameObject box = Instantiate(Boxgame2, transform);
|
|
Boxtasknumber boxtasknumber = box.GetComponent<Boxtasknumber>();
|
|
boxtasknumber.ID = initdata.result[0].transferId;
|
|
switch (initdata.result[0].palletType)
|
|
{
|
|
case "QBox":
|
|
if (initdata.result[0].itemType == "EmptyBox")
|
|
{
|
|
Renderer renderer = box.GetComponent<Renderer>();
|
|
Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
|
|
if (renderer != null)
|
|
{
|
|
renderer.material = Normalairbox;
|
|
}
|
|
if (renderer1 != null)
|
|
{
|
|
renderer1.material = Normalairbox;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Renderer renderer2 = box.GetComponent<Renderer>();
|
|
Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
|
|
if (renderer2 != null)
|
|
{
|
|
renderer2.material = Commonfruitbox;
|
|
}
|
|
if (renderer3 != null)
|
|
{
|
|
renderer3.material = Commonfruitbox;
|
|
}
|
|
}
|
|
break;
|
|
case "Box":
|
|
if (initdata.result[0].itemType == "EmptyBox")
|
|
{
|
|
Renderer renderer = box.GetComponent<Renderer>();
|
|
Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
|
|
if (renderer != null)
|
|
{
|
|
renderer.material = Specialbox;
|
|
}
|
|
if (renderer1 != null)
|
|
{
|
|
renderer1.material = Specialbox;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Renderer renderer2 = box.GetComponent<Renderer>();
|
|
Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
|
|
if (renderer2 != null)
|
|
{
|
|
renderer2.material = Specialkernelbox;
|
|
}
|
|
if (renderer3 != null)
|
|
{
|
|
renderer3.material = Specialkernelbox;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
//box.gameObject.transform.localEulerAngles = new Vector3(90, 0, 0);
|
|
//box.gameObject.transform.position = new Vector3(box.transform.position.x, box.transform.position.y + 1.3f, box.transform.position.z);
|
|
box.gameObject.transform.SetParent(Points, false);
|
|
MqttManager.Instance.firstbox.Add(box);
|
|
if (boxid.ForwardRotation == "True")
|
|
{
|
|
Debug.Log("正转");
|
|
Forwardposition();
|
|
}
|
|
else if (boxid.ReverseRotation == "True")
|
|
{
|
|
Debug.Log("反转");
|
|
Reverseposition();
|
|
}
|
|
}
|
|
}));
|
|
}
|
|
|
|
/// <summary>
|
|
/// 一个箱子初始化
|
|
/// </summary>
|
|
private void Init(Convoyorequipment boxid)
|
|
{
|
|
string url = Tasknumber + boxid.TaskNumber;
|
|
StartCoroutine(Getstring(url, (data) =>
|
|
{
|
|
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
|
|
if (initdata != null && Boxgame)
|
|
{
|
|
GameObject box = Instantiate(Boxgame, transform);
|
|
Boxtasknumber boxtasknumber = box.GetComponent<Boxtasknumber>();
|
|
boxtasknumber.ID = initdata.result[0].transferId;
|
|
switch (initdata.result[0].palletType)
|
|
{
|
|
case "QBox":
|
|
if (initdata.result[0].itemType == "EmptyBox")
|
|
{
|
|
Renderer renderer = box.GetComponent<Renderer>();
|
|
//Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
|
|
if (renderer != null)
|
|
{
|
|
renderer.material = Normalairbox;
|
|
}
|
|
//if (renderer1 != null)
|
|
//{
|
|
// renderer1.material = Normalairbox;
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
Renderer renderer2 = box.GetComponent<Renderer>();
|
|
// Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
|
|
if (renderer2 != null)
|
|
{
|
|
renderer2.material = Commonfruitbox;
|
|
}
|
|
//if (renderer3 != null)
|
|
//{
|
|
// renderer3.material = Commonfruitbox;
|
|
//}
|
|
}
|
|
break;
|
|
case "Box":
|
|
if (initdata.result[0].itemType == "EmptyBox")
|
|
{
|
|
Renderer renderer = box.GetComponent<Renderer>();
|
|
//Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
|
|
if (renderer != null)
|
|
{
|
|
renderer.material = Specialbox;
|
|
}
|
|
//if (renderer1 != null)
|
|
//{
|
|
// renderer1.material = Specialbox;
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
Renderer renderer2 = box.GetComponent<Renderer>();
|
|
//Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
|
|
if (renderer2 != null)
|
|
{
|
|
renderer2.material = Specialkernelbox;
|
|
}
|
|
//if (renderer3 != null)
|
|
//{
|
|
// renderer3.material = Specialkernelbox;
|
|
//}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
//box.gameObject.transform.localEulerAngles = new Vector3(90, 0, 0);
|
|
//box.gameObject.transform.position = new Vector3(box.transform.position.x, box.transform.position.y + 0.65f, box.transform.position.z);
|
|
box.gameObject.transform.SetParent(Points, false);
|
|
MqttManager.Instance.firstbox.Add(box);
|
|
if (boxid.ForwardRotation == "True")
|
|
{
|
|
Debug.Log("正转");
|
|
Forwardposition();
|
|
}
|
|
else if (boxid.ReverseRotation == "True")
|
|
{
|
|
Debug.Log("反转");
|
|
Reverseposition();
|
|
}
|
|
}
|
|
}));
|
|
}
|
|
|
|
/// <summary>
|
|
/// 正传运动
|
|
/// </summary>
|
|
public void Forwardposition()
|
|
{
|
|
if (Pointreversal.childCount > 0 && Pointreversal)
|
|
{
|
|
GameObject box = Pointreversal.transform.GetChild(0).gameObject;
|
|
if (box != null)
|
|
{
|
|
box.transform.SetParent(null);
|
|
box.transform.DOMove(Pointforword.position, (Vector3.Distance(box.transform.position, Pointforword.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
|
{
|
|
box.transform.SetParent(Pointforword);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 反转运动
|
|
/// </summary>
|
|
public void Reverseposition()
|
|
{
|
|
if (GetComponent<Hoistmovement>())
|
|
{
|
|
Hoistmovement hoistmovement = GetComponent<Hoistmovement>();
|
|
Debug.Log("一层");
|
|
if (hoistmovement.Downpoint.childCount > 0 && Liftreversal)
|
|
{
|
|
Debug.Log("进来了");
|
|
GameObject box = hoistmovement.Downpoint.transform.GetChild(0).gameObject;
|
|
if (box != null)
|
|
{
|
|
Debug.Log("反转一层");
|
|
box.transform.SetParent(null);
|
|
box.transform.DOMove(Liftreversal.position, (Vector3.Distance(box.transform.position, Liftreversal.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
|
{
|
|
box.transform.SetParent(Liftreversal);
|
|
});
|
|
}
|
|
}
|
|
else if (hoistmovement.UPpoint.childCount > 0 && Liftreversal2)
|
|
{
|
|
Debug.Log("进来了");
|
|
GameObject box = hoistmovement.UPpoint.transform.GetChild(0).gameObject;
|
|
if (box != null)
|
|
{
|
|
Debug.Log("反转二层");
|
|
box.transform.SetParent(null);
|
|
box.transform.DOMove(Liftreversal2.position, (Vector3.Distance(box.transform.position, Liftreversal2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
|
{
|
|
box.transform.SetParent(Liftreversal2);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
else if (Antipoint)
|
|
{
|
|
if (Antipoint.childCount > 0)
|
|
{
|
|
GameObject box = Antipoint.transform.GetChild(0).gameObject;
|
|
if (box != null)
|
|
{
|
|
box.transform.SetParent(null);
|
|
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
|
{
|
|
Debug.Log("正常反转");
|
|
box.transform.SetParent(Antipoint2);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("箱子等于空");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("不走反转");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("啥也不是");
|
|
}
|
|
}
|
|
}
|