286 lines
11 KiB
C#
286 lines
11 KiB
C#
using DefaultNamespace;
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using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.ConstrainedExecution;
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using UnityEngine;
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using static InterfaceManager;
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public class Carinformation : MonoBehaviour
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{
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/// <summary>
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/// 小车ID
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/// </summary>
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public string ID;
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/// <summary>
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/// 小车名字
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/// </summary>
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public string Name;
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/// <summary>
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/// 需要渲染的箱子0
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/// </summary>
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public GameObject BoxID;
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/// <summary>
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/// 普通实箱
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/// </summary>
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public Material Commonfruitbox;
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/// <summary>
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/// 普通空箱
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/// </summary>
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public Material Normalairbox;
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/// <summary>
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/// 特殊实箱
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/// </summary>
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public Material Specialkernelbox;
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/// <summary>
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/// 特殊空箱
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/// </summary>
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public Material Specialbox;
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/// <summary>
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/// 是否初始化
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/// </summary>
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private bool isInit = false;
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/// <summary>
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/// 小车速度
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/// </summary>
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public float Speed = 3.5f;
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void Start()
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{
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}
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void Update()
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{
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}
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/// <summary>
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/// 点位,初始发,是否装箱子,是否卸箱子
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/// </summary>
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/// <param name="carequipment"></param>
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public void Setbox(Carequipment carequipment)
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{
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string pointName = carequipment.CarState_Car_Row + "-" + carequipment.CarState_Car_Column + "-" + carequipment.CarState_Car_Layer;
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if (MqttManager.Instance.GetTransformByName(pointName))
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{
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Transform currentPoint = MqttManager.Instance.GetTransformByName(pointName);
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if (currentPoint && !isInit)
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{
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SetPoint(currentPoint);
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if (carequipment.CarState_CarPlt == "2" && currentPoint.childCount == 0 && transform.childCount == 0 && carequipment.JobState_BoxCode != "0")
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{
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Initbox(carequipment.JobState_BoxCode, carequipment.CarState_Car_Layer);
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}
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isInit = true;
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}
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else
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{
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Designateddisplacement(currentPoint.position, Speed);
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}
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if (carequipment.CarState_CarPlt == "2")
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{
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Encasement(currentPoint);
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}
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else if (carequipment.CarState_CarPlt == "1")
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{
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UnloadBox(currentPoint);
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}
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}
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}
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/// <summary>
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/// 小车移动动画
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/// </summary>
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/// <param name="dis"></param>
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/// <param name="speed"></param>
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public void Designateddisplacement(Vector3 dis, float speed)
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{
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Debug.Log("小车运动了");
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float times = Vector3.Distance(transform.position, dis) / speed;
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transform.DOMove(dis, times).SetEase(Ease.InOutQuad);
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}
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/// <summary>
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/// 初始化赋值
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/// </summary>
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/// <param name="point"></param>
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public void SetPoint(Transform point)
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{
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transform.position = point.position;
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}
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/// <summary>
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/// 初始化箱子把箱子放到小车上并判断生成箱子颜色
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/// </summary>
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/// <param name="boxdata"></param>
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public void Initbox(string boxdata, string layer)
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{
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string url = Initializes + boxdata;
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Debug.Log("箱子ID" + boxdata);
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Debug.Log("箱子请求路径" + url);
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StartCoroutine(Getstring(url, (data) =>
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{
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Debug.Log("初始发对应的箱子数据" + data);
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ShelfBoxModel shelfBoxModel = JsonUtility.FromJson<ShelfBoxModel>(data);
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if (shelfBoxModel != null && BoxID)
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{
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GameObject box = Instantiate(BoxID, transform);
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Boxinformation boxinformation = box.AddComponent<Boxinformation>();
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if (boxinformation != null)
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{
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boxinformation.ID = shelfBoxModel.result[0].id;
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boxinformation.type = shelfBoxModel.result[0].type;
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boxinformation.locationId = shelfBoxModel.result[0].locationId;
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boxinformation.description = shelfBoxModel.result[0].description;
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boxinformation.locationState = shelfBoxModel.result[0].locationState;
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boxinformation.storageState = shelfBoxModel.result[0].storageState;
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boxinformation.layer = shelfBoxModel.result[0].layer;
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boxinformation.row = shelfBoxModel.result[0].row;
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boxinformation.column = shelfBoxModel.result[0].column;
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boxinformation.specialFlag = shelfBoxModel.result[0].specialFlag;
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boxinformation.palletNum = shelfBoxModel.result[0].palletNum;
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boxinformation.itemType = shelfBoxModel.result[0].itemType;
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boxinformation.isSpecial = shelfBoxModel.result[0].isSpecial;
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switch (shelfBoxModel.result[0].isSpecial)
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{
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case 0:
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if (shelfBoxModel.result[0].itemType == "EmptyBox")
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{
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Renderer renderer = box.GetComponent<Renderer>();
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Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
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if (renderer != null)
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{
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renderer.material = Specialbox;
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}
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if (renderer1 != null)
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{
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renderer1.material = Specialbox;
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}
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}
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else
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{
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Renderer renderer2 = box.GetComponent<Renderer>();
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Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
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if (renderer2 != null)
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{
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renderer2.material = Specialkernelbox;
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}
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if (renderer3 != null)
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{
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renderer3.material = Specialkernelbox;
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}
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}
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break;
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case 1:
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if (shelfBoxModel.result[0].itemType == "EmptyBox")
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{
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Renderer renderer = box.GetComponent<Renderer>();
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Renderer renderer1 = box.transform.GetChild(0).GetComponent<Renderer>();
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if (renderer != null)
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{
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renderer.material = Normalairbox;
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}
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if (renderer1 != null)
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{
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renderer1.material = Normalairbox;
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}
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}
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else
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{
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Renderer renderer2 = box.GetComponent<Renderer>();
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Renderer renderer3 = box.transform.GetChild(0).GetComponent<Renderer>();
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if (renderer2 != null)
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{
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renderer2.material = Commonfruitbox;
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}
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if (renderer3 != null)
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{
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renderer3.material = Commonfruitbox;
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}
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}
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break;
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default:
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break;
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}
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Collider triggerCollider = GetComponent<Collider>();
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// 确保触发器物体有碰撞体
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if (triggerCollider != null)
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{
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// 计算触发器物体顶部的世界坐标
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Vector3 triggerPosition = triggerCollider.bounds.center;
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Vector3 triggerTop = triggerPosition + Vector3.up * (triggerCollider.bounds.extents.y);
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// 设置物体的位置
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box.gameObject.transform.localEulerAngles = new Vector3(90, 0, 0);
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box.gameObject.transform.position = triggerTop;
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box.gameObject.transform.SetParent(transform, false);
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Debug.Log("箱子位置初始化");
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MqttManager.Instance.Deletebox(boxinformation.ID, boxinformation);
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}
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else
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{
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Debug.LogError("触发器没有碰撞体");
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}
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}
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if (layer.Equals(1))
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{
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GameObject childbox = box.transform.GetChild(0).gameObject;
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MqttManager.Instance.firstbox.Add(childbox);
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MqttManager.Instance.firstbox.Add(box);
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}
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else
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{
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GameObject childbox = box.transform.GetChild(0).gameObject;
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MqttManager.Instance.secondbox.Add(childbox);
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MqttManager.Instance.secondbox.Add(box);
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}
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}
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}));
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}
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/// <summary>
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/// 执行上箱
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/// </summary>
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/// <param name="point"></param>
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public void Encasement(Transform point)
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{
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if (point.childCount > 0)
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{
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Collider collider = point.GetChild(0).gameObject.GetComponent<Collider>();
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if (collider != null)
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{
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collider.isTrigger = true;
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}
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}
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}
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/// <summary>
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/// 执行卸箱
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/// </summary>
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public void UnloadBox(Transform point)
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{
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if (transform.childCount > 0)
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{
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GameObject box = transform.GetChild(0).gameObject;
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if (box != null)
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{
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box.gameObject.transform.DOMoveY(box.gameObject.transform.position.y + 0.2f, 0.2f).SetEase(Ease.InOutQuad).OnComplete(() =>
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{
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if (box.GetComponent<Collider>())
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{
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Collider collider = box.GetComponent<Collider>();
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if (collider != null)
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{
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collider.isTrigger = false;
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box.gameObject.transform.SetParent(null);
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}
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box.gameObject.transform.DOMoveY(box.gameObject.transform.position.y - 0.62f, 0.6f).SetEase(Ease.InOutQuad).OnComplete(() =>
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{
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if (point)
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{
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box.gameObject.transform.SetParent(point);
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}
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});
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}
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});
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}
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}
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}
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}
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