U3D_TobaccoWarehouseISMDTSy.../Assets/Scripts/YL/Conveyordata.cs

141 lines
4.5 KiB
C#

using DefaultNamespace;
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class Conveyordata : MonoBehaviour
{
/// <summary>
/// 输送机ID
/// </summary>
public string ID;
/// <summary>
/// 正转位置
/// </summary>
[Header("正传需要位移的位置")]
public Transform Pointforword;
/// <summary>
/// 反转位置
/// </summary>
[Header("正传判断箱子位置")]
public Transform Pointreversal;
/// <summary>
/// 提升机反转位置
/// </summary>
[Header("一层反转提升机位置")]
public Transform Liftreversal;
[Header("二层反转提升机位置")]
public Transform Liftreversal2;
[Header("反转判断箱子点位")]
public Transform Antipoint;
[Header("反转需要位移的位置")]
public Transform Antipoint2;
/// <summary>
/// 运动的速度
/// </summary>
public float Speed = 3.5f;
public void ConveyorData(Convoyorequipment convoyorequipment)
{
if (convoyorequipment.TaskNumber != "0")
{
if (convoyorequipment.ForwardRotation == "True")
{
Debug.Log("正转");
Forwardposition();
}
if (convoyorequipment.ReverseRotation == "True")
{
Debug.Log("反转");
Reverseposition();
}
}
}
/// <summary>
/// 正传运动
/// </summary>
public void Forwardposition()
{
if (Pointreversal.childCount > 0 && Pointreversal)
{
GameObject box = Pointreversal.transform.GetChild(0).gameObject;
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Pointforword.position, (Vector3.Distance(box.transform.position, Pointforword.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
{
box.transform.SetParent(Pointforword);
});
}
}
}
/// <summary>
/// 反转运动
/// </summary>
public void Reverseposition()
{
if (GetComponent<Hoistmovement>())
{
Hoistmovement hoistmovement = GetComponent<Hoistmovement>();
Debug.Log("一层");
if (hoistmovement.Downpoint.childCount > 0 && Liftreversal)
{
Debug.Log("进来了");
GameObject box = hoistmovement.Downpoint.transform.GetChild(0).gameObject;
if (box != null)
{
Debug.Log("反转一层");
box.transform.SetParent(null);
box.transform.DOMove(Liftreversal.position, (Vector3.Distance(box.transform.position, Liftreversal.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
{
box.transform.SetParent(Liftreversal);
});
}
}
else if (hoistmovement.UPpoint.childCount > 0 && Liftreversal2)
{
Debug.Log("进来了");
GameObject box = hoistmovement.UPpoint.transform.GetChild(0).gameObject;
if (box != null)
{
Debug.Log("反转二层");
box.transform.SetParent(null);
box.transform.DOMove(Liftreversal2.position, (Vector3.Distance(box.transform.position, Liftreversal2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
{
box.transform.SetParent(Liftreversal2);
});
}
}
}
else if (Antipoint)
{
if (Antipoint.childCount > 0)
{
GameObject box = Antipoint.transform.GetChild(0).gameObject;
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
{
Debug.Log("正常反转");
box.transform.SetParent(Antipoint2);
});
}
else
{
Debug.Log("箱子等于空");
}
}
else
{
Debug.Log("不走反转");
}
}
else
{
Debug.Log("啥也不是");
}
}
}