242 lines
7.5 KiB
C#
242 lines
7.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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public static class InterfaceManager
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{
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private static string _IP = "10.155.161.49";
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public static string IP
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{
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get { return _IP; }
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set
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{
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if (_IP != value)
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{
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_IP = value;
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}
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}
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}
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private static string _Port = "8083";
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public static string Port
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{
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get { return _Port; }
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set
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{
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if (_Port != value)
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{
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_Port = value;
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}
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}
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}
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public static string IpAddress { get => string.Format("http://{0}:{1}", IP, Port); }
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public static string GetLocalTxt(string path)
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{
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using (System.IO.StreamReader reader = new System.IO.StreamReader(path)) { return reader.ReadToEnd(); }
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}
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/// <summary>
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/// 获取小车接口
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/// </summary>
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public static string Carinterface { get => IpAddress + "/api/kepserver/car_Info/"; }
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/// <summary>
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/// 获取提升机弹窗
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/// </summary>
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public static string Hoisinterface { get => IpAddress + "/api/kepserver/eLV_Info/"; }
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/// <summary>
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/// 码垛机弹窗
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/// </summary>
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public static string Palletizerface { get => IpAddress + "/api/kepserver/dPM_Info/"; }
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/// <summary>
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/// 换电池系统
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/// </summary>
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public static string Batteryface { get => IpAddress + "/api/kepserver/qCBD_Info/"; }
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/// <summary>
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/// 获取箱子接口
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/// </summary>
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public static string Boxface { get => IpAddress + "/api/wmsLocation/getLocation"; }
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/// <summary>
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/// 箱子信息接口
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/// </summary>
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public static string Boxinformationface { get => IpAddress + "/api/wmsLocation/palletDetail/"; }
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/// <summary>
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/// 落地式提升机
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/// </summary>
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public static string Floorface { get => IpAddress + "/api/kepserver/fE_Info/"; }
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/// <summary>
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/// 加去盖机
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/// </summary>
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public static string Decapface { get => IpAddress + "/api/kepserver/cM_Info/"; }
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/// <summary>
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/// 出库机
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/// </summary>
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public static string Outoftheface { get => IpAddress + "/api/kepserver/convoyors_OUT_Info/"; }
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/// <summary>
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/// 入库机
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/// </summary>
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public static string Intotheface { get => IpAddress + "/api/kepserver/convoyors_IN_Info/"; }
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/// <summary>
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/// MQTT初始化接口
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/// </summary>
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public static string Initializes { get => IpAddress + "/api/wmsLocation/palletDetailByPalletNum/"; }
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public static IEnumerator Getbytes(string url, Action<string> callback)
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{
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using (UnityWebRequest www = new UnityWebRequest(url))
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{
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
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{
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callback(null);
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Debug.LogError("网络请求失败了");
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}
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else
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{
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if (!string.IsNullOrEmpty(www.downloadHandler.text))
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{
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callback(www.downloadHandler.text);
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}
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else
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{
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callback(null);
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Debug.Log("没有获取到数据");
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}
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}
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}
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}
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/// <summary>
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/// Get网络请求
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/// </summary>
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/// <param name="url">路径</param>
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/// <param name="callback">方法回调</param>
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/// <returns></returns>
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public static IEnumerator Getstring(string url, Action<string> callback)
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{
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using (UnityWebRequest www = UnityWebRequest.Get(url))
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{
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
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{
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callback(null);
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Debug.LogError("网络请求失败了");
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}
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else
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{
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if (!string.IsNullOrEmpty(www.downloadHandler.text))
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{
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callback(www.downloadHandler.text);
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}
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else
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{
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callback(null);
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Debug.Log("没有获取到数据");
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}
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}
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}
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}
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/// <summary>
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/// Get每隔一段时间请求一下
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/// </summary>
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/// <param name="url">请求路径</param>
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/// <param name="tiem">每隔多长时间请求一下</param>
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/// <param name="callback">回调方法</param>
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/// <returns></returns>
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public static IEnumerator Getstring(string url, int tiem, Action<string> callback)
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{
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while (true)
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{
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using (UnityWebRequest www = UnityWebRequest.Get(url))
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{
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yield return new WaitForSeconds(tiem);
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
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{
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callback(null);
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Debug.LogError("网络请求失败了");
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}
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else
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{
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if (!string.IsNullOrEmpty(www.downloadHandler.text))
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{
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callback(www.downloadHandler.text);
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}
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else
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{
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callback(null);
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Debug.Log("没有请求到数据");
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}
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}
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}
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}
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}
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/// <summary>
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/// post的请求接口
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/// </summary>
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/// <param name="url">路径</param>
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/// <param name="keyvaluepir">字典方式传入值</param>
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/// <param name="callback">回调方法</param>
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/// <returns></returns>
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public static IEnumerator Poststring(string url, Dictionary<string, string> keyvaluepir, Action<bool, string> callback)
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{
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WWWForm wWWForm = new WWWForm();
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foreach (var item in keyvaluepir)
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{
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wWWForm.AddField(item.Key, item.Value);
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}
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UnityWebRequest www = UnityWebRequest.Post(url, wWWForm);
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
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{
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callback(false, null);
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Debug.LogError("网络请求失败了");
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}
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else
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{
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if (!string.IsNullOrEmpty(www.downloadHandler.text))
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{
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callback(true, www.downloadHandler.text);
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}
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else
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{
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callback(false, null);
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Debug.Log("没有请求到数据");
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}
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}
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}
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/// <summary>
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/// Post的请求
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/// </summary>
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/// <param name="url">路径</param>
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/// <param name="action">返回的数据</param>
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/// <returns></returns>
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public static IEnumerator Post1(string url, System.Action<string> action)
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{
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WWWForm form = new WWWForm();//网络通信
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using(UnityWebRequest request = UnityWebRequest.Post(url, form))
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{
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yield return request.SendWebRequest();
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if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
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{
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action(null);
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Debug.Log("网络请求失败了");
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}
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else
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{
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if (!string.IsNullOrEmpty(request.downloadHandler.text))
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{
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action(request.downloadHandler.text);
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}
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else
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{
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action(null);
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}
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}
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}
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}
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}
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