113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
using DefaultNamespace;
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Warehousingdata : MonoBehaviour
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{
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[Header("设备ID")]
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public string ID;
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[Header("位移速度")]
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public float Speed = 3.5f;
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[Header("正传判断点位是否有箱子")]
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public Transform Onschedule;
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[Header("正转需要位移的点位")]
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public Transform Onschedule2;
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[Header("反转需要判断点位有箱子")]
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public Transform Antipoint1;
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[Header("反转需要位移的点位")]
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public Transform Antipoint2;
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[Header("提升机反转需要位移的点位")]
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public Transform Reversing;
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[Header("提升机反转需要位移点位2")]
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public Transform Reversing2;
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void Start()
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{
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}
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public void Equipmentdata(Convoyorequipment convoyorequipment)
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{
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if (convoyorequipment.TaskNumber != "0")
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{
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if (convoyorequipment.ForwardRotation == "True")
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{
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Intotheforword();
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}
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else if (convoyorequipment.ReverseRotation == "True")
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{
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Tothereversal();
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}
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}
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}
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/// <summary>
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/// 正传点位
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/// </summary>
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public void Intotheforword()
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{
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if (Onschedule.childCount > 0)
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{
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GameObject box = Onschedule.transform.GetChild(0).gameObject;
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if (box != null)
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{
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box.transform.SetParent(null);
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box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
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{
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box.transform.SetParent(Onschedule2);
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});
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}
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}
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}
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/// <summary>
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/// 反转点位需要判断
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/// </summary>
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public void Tothereversal()
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{
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if (Antipoint1.childCount > 0)
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{
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GameObject box = Antipoint1.transform.GetChild(0).gameObject;
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if(box != null)
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{
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box.transform.SetParent(null);
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box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
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{
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box.transform.SetParent(Antipoint2);
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});
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}
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}
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else if (GetComponent<Hoistmovement>())
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{
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Hoistmovement hoistmovement = GetComponent<Hoistmovement>();
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if (hoistmovement)
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{
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if (hoistmovement.Downpoint.transform.childCount > 0 && Reversing)
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{
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GameObject box = hoistmovement.Downpoint.transform.GetChild(0).gameObject;
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if (box)
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{
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box.transform.SetParent (null);
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box.transform.DOMove(Reversing.position, (Vector3.Distance(box.transform.position, Reversing.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
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{
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box.transform.SetParent(Reversing);
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});
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}
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}
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else if(hoistmovement.UPpoint.transform.childCount > 0 && Reversing2)
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{
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GameObject box = hoistmovement.UPpoint.transform.GetChild (0).gameObject;
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if (box)
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{
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box.transform.SetParent (null);
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box.transform.DOMove(Reversing2.position, (Vector3.Distance(box.transform.position, Reversing2.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
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{
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box.transform.SetParent(Reversing2);
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});
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}
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}
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}
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}
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}
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}
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