44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DeviceBaseInfoPanel : MonoBehaviour
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{
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public Button Offbutton;
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public Text Nametext, Cartext, Controlstext, Positiontext, Traytext, Operationtext, Palletnumbertext, Electriccurrenttext, Tasknumbertext, Forewarningtext,
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Electriccurrent, cornertext, Startingpointtext, Endpointtext;
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void Start()
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{
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Offbutton.onClick.AddListener(() =>
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{
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gameObject.SetActive(false);
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});
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}
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public void Getdata(string Name,string Car,string Controls,string Positiont,string Tray,string Operation,string Palletnumber,string Electriccurrent,string Tasknumber,string Forewarn,string
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Ect,string Corner,string Starting,string Endpoint,Action action)
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{
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this.Nametext.text = Name;
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this.Cartext.text = Car;
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this.Controlstext.text = Controls;
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this.Palletnumbertext.text = Positiont;
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this.Traytext.text = Tray;
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this.Operationtext.text = Operation;
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this.Palletnumbertext.text = Palletnumber;
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this.Electriccurrenttext.text = Electriccurrent;
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this.Tasknumbertext.text = Tasknumber;
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this.Forewarningtext.text = Forewarn;
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this.Electriccurrenttext.text = Ect;
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this.cornertext.text = Corner;
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this.Startingpointtext.text = Starting;
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this.Endpointtext.text = Endpoint;
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Offbutton.onClick.AddListener(() =>
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{
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action?.Invoke();
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});
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}
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}
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