U3D_TobaccoWarehouseISMDTSy.../Assets/Scripts/YL/Movetest.cs

111 lines
5.3 KiB
C#
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using UnityEngine;
using DG.Tweening;
using Cysharp.Threading.Tasks;
public class Movetest : MonoBehaviour
{
public Transform tarton;
public GameObject car;
public GameObject car1;
public Transform targetPosition;
public float speed = 5;
private bool isMoving = true;
private BoxCollider boxcollider;
void Start()
{
car = GameObject.Find("4-1-2");
car1 = GameObject.Find("14-37-2");
tarton = car1.GetComponent<Transform>();
boxcollider = transform.GetComponent<BoxCollider>();
_ = Planneddisplacement();
}
private async UniTask Planneddisplacement()
{
Transform point = GameObject.Find("8-40-2").transform;
await transform.DOMove(point.transform.position, (Vector3.Distance(transform.position, point.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
Transform point2 = GameObject.Find("8-32-2").transform;
await transform.DOMove(point2.transform.position, (Vector3.Distance(transform.position, point2.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
Transform point3 = GameObject.Find("13-32-2").transform;
await transform.DOMove(point3.transform.position, (Vector3.Distance(transform.position, point3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
Transform point4 = GameObject.Find("13-37-2").transform;
await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
Transform point5 = GameObject.Find("14-37-2").transform;
boxcollider.enabled = true;
await transform.DOMove(point5.transform.position, (Vector3.Distance(transform.position, point5.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
boxcollider.enabled = false;
await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
Transform point6 = GameObject.Find("13-39-2").transform;
await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
Transform point7 = GameObject.Find("14-39-2").transform;
await transform.DOMove(point7.transform.position, (Vector3.Distance(transform.position, point7.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
await UniTask.Delay(2000);
//await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
//await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
await transform.DOMove(point3.transform.position, (Vector3.Distance(transform.position, point3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
Transform point8 = GameObject.Find("14-32-2").transform;
await transform.DOMove(point8.transform.position, (Vector3.Distance(transform.position, point8.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
boxcollider.enabled = true;
}
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Box"))
// {
// Carinformation car = transform.GetComponent<Carinformation>();
// Boxinformation boxinformation = other.gameObject.transform.GetComponent<Boxinformation>();
// if (car && boxinformation)
// {
// boxinformation.ID = car.BoxCode;
// //Debug.Log(boxinformation.ID);
// }
// //Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
// float pos = other.transform.position.y + 0.3f;
// other.transform.DOMoveY(pos, 0.3f).SetEase(Ease.InOutQuad);
// other.transform.SetParent(transform);
// if (other.gameObject != null)
// {
// // <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
// Collider triggerCollider = GetComponent<Collider>();
// // ȷ<><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
// if (triggerCollider != null)
// {
// // <20><><EFBFBD><EFBFBD><E3B4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5B6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Vector3 triggerPosition = triggerCollider.bounds.center;
// Vector3 triggerTop = triggerPosition + Vector3.up * (triggerCollider.bounds.extents.y + -0.2f);
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
// other.transform.position = triggerTop;
// }
// else
// {
// Debug.LogError("Trigger object does not have a Collider component.");
// }
// }
// else
// {
// Debug.LogError("Colliding object is not assigned.");
// }
// }
//}
void Update()
{
}
}