111 lines
5.3 KiB
C#
111 lines
5.3 KiB
C#
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using UnityEngine;
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using DG.Tweening;
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using Cysharp.Threading.Tasks;
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public class Movetest : MonoBehaviour
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{
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public Transform tarton;
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public GameObject car;
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public GameObject car1;
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public Transform targetPosition;
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public float speed = 5;
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private bool isMoving = true;
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private BoxCollider boxcollider;
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void Start()
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{
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car = GameObject.Find("4-1-2");
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car1 = GameObject.Find("14-37-2");
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tarton = car1.GetComponent<Transform>();
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boxcollider = transform.GetComponent<BoxCollider>();
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_ = Planneddisplacement();
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}
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private async UniTask Planneddisplacement()
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{
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Transform point = GameObject.Find("8-40-2").transform;
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await transform.DOMove(point.transform.position, (Vector3.Distance(transform.position, point.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point2 = GameObject.Find("8-32-2").transform;
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await transform.DOMove(point2.transform.position, (Vector3.Distance(transform.position, point2.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point3 = GameObject.Find("13-32-2").transform;
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await transform.DOMove(point3.transform.position, (Vector3.Distance(transform.position, point3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point4 = GameObject.Find("13-37-2").transform;
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await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point5 = GameObject.Find("14-37-2").transform;
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boxcollider.enabled = true;
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await transform.DOMove(point5.transform.position, (Vector3.Distance(transform.position, point5.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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boxcollider.enabled = false;
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await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point6 = GameObject.Find("13-39-2").transform;
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await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point7 = GameObject.Find("14-39-2").transform;
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await transform.DOMove(point7.transform.position, (Vector3.Distance(transform.position, point7.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await UniTask.Delay(2000);
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//await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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//await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point3.transform.position, (Vector3.Distance(transform.position, point3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point8 = GameObject.Find("14-32-2").transform;
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await transform.DOMove(point8.transform.position, (Vector3.Distance(transform.position, point8.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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boxcollider.enabled = true;
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}
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//private void OnTriggerEnter(Collider other)
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//{
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// if (other.gameObject.CompareTag("Box"))
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// {
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// Carinformation car = transform.GetComponent<Carinformation>();
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// Boxinformation boxinformation = other.gameObject.transform.GetComponent<Boxinformation>();
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// if (car && boxinformation)
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// {
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// boxinformation.ID = car.BoxCode;
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// //Debug.Log(boxinformation.ID);
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// }
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// //Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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// float pos = other.transform.position.y + 0.3f;
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// other.transform.DOMoveY(pos, 0.3f).SetEase(Ease.InOutQuad);
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// other.transform.SetParent(transform);
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// if (other.gameObject != null)
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// {
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// // <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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// Collider triggerCollider = GetComponent<Collider>();
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// // ȷ<><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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// if (triggerCollider != null)
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// {
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// // <20><><EFBFBD>㴥<EFBFBD><E3B4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>嶥<EFBFBD><E5B6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Vector3 triggerPosition = triggerCollider.bounds.center;
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// Vector3 triggerTop = triggerPosition + Vector3.up * (triggerCollider.bounds.extents.y + -0.2f);
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// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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// other.transform.position = triggerTop;
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// }
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// else
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// {
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// Debug.LogError("Trigger object does not have a Collider component.");
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// }
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// }
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// else
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// {
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// Debug.LogError("Colliding object is not assigned.");
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// }
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// }
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//}
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void Update()
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{
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}
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}
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