U3D_TobaccoWarehouseISMDTSy.../Assets/Scripts/YL/Shelf.cs

25 lines
463 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shelf
{
public int[,] Positions;
public Shelf(int rows,int columns)
{
Positions = new int[rows, columns];
}
public bool IsOccupied(int row, int column)
{
return Positions[row, column] == 1;
}
public void SetOccupied(int row, int column, bool occupied)
{
Positions[row, column] = occupied ? 1 : 0;
}
}