33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Littlepony2 : MonoBehaviour
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{
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public Transform points;
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public Transform tongs;
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private void OnTriggerStay(Collider other)
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{
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if (other.gameObject.CompareTag("Box"))
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{
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if (transform.childCount == 1)
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{
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//Debug.Log("hao");
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if (points.childCount == 0)
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{
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GameObject game = transform.GetChild(0).gameObject;
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game.transform.SetParent(null);
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tongs.transform.DOMoveY(tongs.transform.position.y - 0.6f, 0.5f).SetEase(Ease.Linear);
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game.transform.DOMoveY(game.transform.position.y - 1.33f, 1.5f).SetEase(Ease.Linear).OnComplete(() =>
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{
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game.transform.SetParent(points);
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tongs.transform.DOMoveY(tongs.transform.position.y + 0.4f, 0.2f).SetEase(Ease.InOutQuad);
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//Debug.Log("Âë¶â»ú·ÅÏä×ÓÍê±Ï");
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});
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}
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}
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}
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}
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}
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