U3D_TobaccoWarehouseISMDTSy.../Assets/Scripts/YL/Littlepony2.cs

33 lines
1.1 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Littlepony2 : MonoBehaviour
{
public Transform points;
public Transform tongs;
private void OnTriggerStay(Collider other)
{
if (other.gameObject.CompareTag("Box"))
{
if (transform.childCount == 1)
{
//Debug.Log("hao");
if (points.childCount == 0)
{
GameObject game = transform.GetChild(0).gameObject;
game.transform.SetParent(null);
tongs.transform.DOMoveY(tongs.transform.position.y - 0.6f, 0.5f).SetEase(Ease.Linear);
game.transform.DOMoveY(game.transform.position.y - 1.33f, 1.5f).SetEase(Ease.Linear).OnComplete(() =>
{
game.transform.SetParent(points);
tongs.transform.DOMoveY(tongs.transform.position.y + 0.4f, 0.2f).SetEase(Ease.InOutQuad);
//Debug.Log("Âë¶â»ú·ÅÏä×ÓÍê±Ï");
});
}
}
}
}
}