目前修改最终版本
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5f1cc4b322
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18743b2010
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@ -195,7 +195,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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showLogs: 1
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showLogs: 1
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maxLogCount: 200
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maxLogCount: 200
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logWindowWidth: 700
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logWindowWidth: 335.5
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logWindowHeight: 1280
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logWindowHeight: 1280
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autoScroll: 1
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autoScroll: 1
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showLogMessages: 1
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showLogMessages: 1
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@ -11,8 +11,13 @@ using UnityEngine.SceneManagement;
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public class GameLauncher : MonoBehaviour
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public class GameLauncher : MonoBehaviour
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{
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{
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public static GameLauncher Instance { get; private set; }
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void Awake()
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void Awake()
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{
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{
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Instance = this;
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// 在WebGL环境中禁用Best HTTP的数据库功能
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// 在WebGL环境中禁用Best HTTP的数据库功能
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// 初始化控制台
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// 初始化控制台
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@ -26,7 +31,11 @@ public class GameLauncher : MonoBehaviour
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void Start()
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void Start()
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{
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{
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CreateGameModules();
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MotionEngine.CreateModule<GlobalManager>();
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MotionEngine.CreateModule<JavaScriptCaller>();
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MotionEngine.GetModule<JavaScriptCaller>().ParseUrlCode();
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// CreateGameModules();
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}
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}
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void Update()
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void Update()
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@ -44,15 +53,12 @@ public class GameLauncher : MonoBehaviour
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public async UniTask CreateGameModules()
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public async UniTask CreateGameModules()
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{
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{
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MotionEngine.CreateModule<GlobalManager>();
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MotionEngine.CreateModule<JavaScriptCaller>();
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MotionEngine.GetModule<JavaScriptCaller>().ParseUrlCode();
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Debug.Log("=== 开始初始化流程 ===");
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Debug.Log("=== 开始初始化流程 ===");
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//
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// 第一步:获取code
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// // 第一步:获取code
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await TestBasicGetRequest();
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// await TestBasicGetRequest();
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// 第二步:使用code获取token
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// 第二步:使用code获取token
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await GetAccessToken();
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await GetAccessToken();
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@ -61,6 +61,9 @@ public class MessageHandler : MonoBehaviour
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{
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{
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Debug.Log($"正在处理消息代码: {messageData.code}");
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Debug.Log($"正在处理消息代码: {messageData.code}");
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Apis.SetCode(messageData.code);
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Apis.SetCode(messageData.code);
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GameLauncher.Instance.CreateGameModules();
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}
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}
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// // 根据type参数执行相应的处理逻辑
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// // 根据type参数执行相应的处理逻辑
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@ -43,6 +43,7 @@
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function updateBannerVisibility() {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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}
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var div = document.createElement('div');
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var div = document.createElement('div');
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div.innerHTML = msg;
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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warningBanner.appendChild(div);
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@ -100,6 +101,8 @@
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}
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}
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loadingBar.style.display = "block";
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loadingBar.style.display = "block";
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// 保存Unity实例的全局变量,供JavaScript函数使用
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var unityInstanceGlobal = null;
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var script = document.createElement("script");
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.src = loaderUrl;
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@ -108,6 +111,8 @@
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progressBarFull.style.width = 100 * progress + "%";
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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loadingBar.style.display = "none";
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unityInstanceGlobal = unityInstance; // 保存Unity实例
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fullscreenButton.onclick = () => {
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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unityInstance.SetFullscreen(1);
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};
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};
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@ -157,7 +162,6 @@
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var urlType = getUrlParameter('type');
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var urlType = getUrlParameter('type');
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// 获取code参数值
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// 获取code参数值
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var urlCode = getUrlParameter('code');
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var urlCode = getUrlParameter('code');
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