目前修改最终版本

This commit is contained in:
DESKTOP-PB0N82B\admin 2025-11-12 11:13:47 +08:00
parent 5f1cc4b322
commit 18743b2010
7 changed files with 151 additions and 138 deletions

View File

@ -195,7 +195,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
showLogs: 1
maxLogCount: 200
logWindowWidth: 700
logWindowWidth: 335.5
logWindowHeight: 1280
autoScroll: 1
showLogMessages: 1

View File

@ -11,8 +11,13 @@ using UnityEngine.SceneManagement;
public class GameLauncher : MonoBehaviour
{
public static GameLauncher Instance { get; private set; }
void Awake()
{
Instance = this;
// 在WebGL环境中禁用Best HTTP的数据库功能
// 初始化控制台
@ -26,7 +31,11 @@ public class GameLauncher : MonoBehaviour
void Start()
{
CreateGameModules();
MotionEngine.CreateModule<GlobalManager>();
MotionEngine.CreateModule<JavaScriptCaller>();
MotionEngine.GetModule<JavaScriptCaller>().ParseUrlCode();
// CreateGameModules();
}
void Update()
@ -44,15 +53,12 @@ public class GameLauncher : MonoBehaviour
public async UniTask CreateGameModules()
{
MotionEngine.CreateModule<GlobalManager>();
MotionEngine.CreateModule<JavaScriptCaller>();
MotionEngine.GetModule<JavaScriptCaller>().ParseUrlCode();
Debug.Log("=== 开始初始化流程 ===");
// 第一步获取code
await TestBasicGetRequest();
//
// // 第一步获取code
// await TestBasicGetRequest();
// 第二步使用code获取token
await GetAccessToken();

View File

@ -61,6 +61,9 @@ public class MessageHandler : MonoBehaviour
{
Debug.Log($"正在处理消息代码: {messageData.code}");
Apis.SetCode(messageData.code);
GameLauncher.Instance.CreateGameModules();
}
// // 根据type参数执行相应的处理逻辑

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@ -43,6 +43,7 @@
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
@ -100,6 +101,8 @@
}
loadingBar.style.display = "block";
// 保存Unity实例的全局变量供JavaScript函数使用
var unityInstanceGlobal = null;
var script = document.createElement("script");
script.src = loaderUrl;
@ -108,6 +111,8 @@
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
unityInstanceGlobal = unityInstance; // 保存Unity实例
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
@ -157,7 +162,6 @@
var urlType = getUrlParameter('type');
// 获取code参数值
var urlCode = getUrlParameter('code');