目前修改最终版本
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18743b2010
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@ -195,7 +195,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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showLogs: 1
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maxLogCount: 200
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logWindowWidth: 700
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logWindowWidth: 335.5
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logWindowHeight: 1280
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autoScroll: 1
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showLogMessages: 1
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@ -11,8 +11,13 @@ using UnityEngine.SceneManagement;
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public class GameLauncher : MonoBehaviour
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{
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public static GameLauncher Instance { get; private set; }
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void Awake()
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{
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Instance = this;
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// 在WebGL环境中禁用Best HTTP的数据库功能
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// 初始化控制台
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@ -26,7 +31,11 @@ public class GameLauncher : MonoBehaviour
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void Start()
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{
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CreateGameModules();
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MotionEngine.CreateModule<GlobalManager>();
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MotionEngine.CreateModule<JavaScriptCaller>();
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MotionEngine.GetModule<JavaScriptCaller>().ParseUrlCode();
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// CreateGameModules();
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}
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void Update()
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@ -44,15 +53,12 @@ public class GameLauncher : MonoBehaviour
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public async UniTask CreateGameModules()
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{
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MotionEngine.CreateModule<GlobalManager>();
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MotionEngine.CreateModule<JavaScriptCaller>();
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MotionEngine.GetModule<JavaScriptCaller>().ParseUrlCode();
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Debug.Log("=== 开始初始化流程 ===");
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// 第一步:获取code
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await TestBasicGetRequest();
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//
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// // 第一步:获取code
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// await TestBasicGetRequest();
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// 第二步:使用code获取token
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await GetAccessToken();
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@ -61,6 +61,9 @@ public class MessageHandler : MonoBehaviour
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{
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Debug.Log($"正在处理消息代码: {messageData.code}");
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Apis.SetCode(messageData.code);
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GameLauncher.Instance.CreateGameModules();
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}
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// // 根据type参数执行相应的处理逻辑
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@ -1,15 +1,15 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | WXGame</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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<script src="https://res2.wx.qq.com/open/js/jweixin-1.6.0.js"></script>
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=375 height=812 tabindex="-1"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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@ -17,14 +17,14 @@
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-warning"></div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">WXGame</div>
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</div>
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</div>
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<script>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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@ -43,13 +43,14 @@
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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setTimeout(function () {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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@ -100,6 +101,8 @@
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}
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loadingBar.style.display = "block";
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// 保存Unity实例的全局变量,供JavaScript函数使用
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var unityInstanceGlobal = null;
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var script = document.createElement("script");
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script.src = loaderUrl;
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@ -108,6 +111,8 @@
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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unityInstanceGlobal = unityInstance; // 保存Unity实例
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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@ -118,7 +123,7 @@
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document.body.appendChild(script);
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</script>
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</script>
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<script>
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@ -131,10 +136,10 @@
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console.log('使用 wx.miniProgram.navigateTo 跳转到当前小程序页面');
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wx.miniProgram.navigateTo({
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url: targetPath,
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success: function(res) {
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success: function (res) {
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console.log('跳转成功:', res);
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},
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fail: function(err) {
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fail: function (err) {
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console.error('跳转失败:', err);
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}
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});
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@ -157,7 +162,6 @@
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var urlType = getUrlParameter('type');
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// 获取code参数值
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var urlCode = getUrlParameter('code');
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@ -196,5 +200,5 @@
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</script>
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</body>
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</body>
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</html>
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