目前修改最终版本

This commit is contained in:
DESKTOP-PB0N82B\admin 2025-11-12 11:13:47 +08:00
parent 5f1cc4b322
commit 18743b2010
7 changed files with 151 additions and 138 deletions

View File

@ -195,7 +195,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
showLogs: 1
maxLogCount: 200
logWindowWidth: 700
logWindowWidth: 335.5
logWindowHeight: 1280
autoScroll: 1
showLogMessages: 1

View File

@ -11,8 +11,13 @@ using UnityEngine.SceneManagement;
public class GameLauncher : MonoBehaviour
{
public static GameLauncher Instance { get; private set; }
void Awake()
{
Instance = this;
// 在WebGL环境中禁用Best HTTP的数据库功能
// 初始化控制台
@ -26,7 +31,11 @@ public class GameLauncher : MonoBehaviour
void Start()
{
CreateGameModules();
MotionEngine.CreateModule<GlobalManager>();
MotionEngine.CreateModule<JavaScriptCaller>();
MotionEngine.GetModule<JavaScriptCaller>().ParseUrlCode();
// CreateGameModules();
}
void Update()
@ -44,15 +53,12 @@ public class GameLauncher : MonoBehaviour
public async UniTask CreateGameModules()
{
MotionEngine.CreateModule<GlobalManager>();
MotionEngine.CreateModule<JavaScriptCaller>();
MotionEngine.GetModule<JavaScriptCaller>().ParseUrlCode();
Debug.Log("=== 开始初始化流程 ===");
// 第一步获取code
await TestBasicGetRequest();
//
// // 第一步获取code
// await TestBasicGetRequest();
// 第二步使用code获取token
await GetAccessToken();

View File

@ -61,6 +61,9 @@ public class MessageHandler : MonoBehaviour
{
Debug.Log($"正在处理消息代码: {messageData.code}");
Apis.SetCode(messageData.code);
GameLauncher.Instance.CreateGameModules();
}
// // 根据type参数执行相应的处理逻辑

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@ -1,15 +1,15 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | WXGame</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="https://res2.wx.qq.com/open/js/jweixin-1.6.0.js"></script>
</head>
<body>
<div id="unity-container" class="unity-desktop">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=375 height=812 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
@ -17,14 +17,14 @@
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-warning"></div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">WXGame</div>
</div>
</div>
<script>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
@ -43,13 +43,14 @@
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
@ -100,6 +101,8 @@
}
loadingBar.style.display = "block";
// 保存Unity实例的全局变量供JavaScript函数使用
var unityInstanceGlobal = null;
var script = document.createElement("script");
script.src = loaderUrl;
@ -108,6 +111,8 @@
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
unityInstanceGlobal = unityInstance; // 保存Unity实例
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
@ -118,7 +123,7 @@
document.body.appendChild(script);
</script>
</script>
<script>
@ -131,10 +136,10 @@
console.log('使用 wx.miniProgram.navigateTo 跳转到当前小程序页面');
wx.miniProgram.navigateTo({
url: targetPath,
success: function(res) {
success: function (res) {
console.log('跳转成功:', res);
},
fail: function(err) {
fail: function (err) {
console.error('跳转失败:', err);
}
});
@ -157,7 +162,6 @@
var urlType = getUrlParameter('type');
// 获取code参数值
var urlCode = getUrlParameter('code');
@ -196,5 +200,5 @@
</script>
</body>
</body>
</html>