using System.Collections; using System.Collections.Generic; using MotionFramework; using UnityEngine; using UnityEngine.UI; /// /// 游戏动态 /// public class GameDynamicsManager : MonoBehaviour { private void Awake() { this.GetComponent().onClick.AddListener(HideUI); } private void HideUI() { Debug.Log("点击了"); MotionEngine.GetModule().JumpToDynamics(); } }