using UnityEngine; using UnityEditor; using static WeChatWASM.WXConvertCore; namespace WeChatWASM { public class WXPlayableWin : EditorWindow { [MenuItem("微信小游戏 / 转换小游戏试玩", false, 2)] public static void Open() { var win = GetWindow(typeof(WXPlayableWin), false, "微信小游戏试玩转换工具面板"); win.minSize = new Vector2(350, 400); win.position = new Rect(200, 200, 600, 300); win.Show(); } // 向前兼容,请使用 WXConvertCore.cs public static WXExportError DoExport(bool buildWebGL = true) { return WXPlayableConvertCore.DoExport(buildWebGL); } public void OnFocus() { WXPlayableSettingsHelperInterface.helper.OnFocus(); } public void OnLostFocus() { WXPlayableSettingsHelperInterface.helper.OnLostFocus(); } public void OnDisable() { WXPlayableSettingsHelperInterface.helper.OnDisable(); } public void OnGUI() { WXPlayableSettingsHelperInterface.helper.OnSettingsGUI(this); WXPlayableSettingsHelperInterface.helper.OnBuildButtonGUI(this); } } }