using System.Collections;
using System.Collections.Generic;
using MotionFramework;
using UnityEngine;
///
/// JSON消息数据结构类
/// 用于解析来自网页的JSON消息
///
[System.Serializable]
public class MessageData
{
///
/// 消息代码
///
public string code;
///
/// 消息类型
/// none: 没有任何状态
/// sign: 显示签到弹窗
///
public string type;
}
public class GlobalManager : ModuleSingleton, IModule
{
///
/// 消息数据
///
public MessageData messageData;
public void OnCreate(object createParam)
{
}
public void OnUpdate()
{
}
public void OnDestroy()
{
}
public void OnGUI()
{
}
}