using UnityEngine; using Unity.Entities; using Unity.Physics.GraphicsIntegration; namespace Unity.Physics.Authoring { [AddComponentMenu("Entities/Physics/Physics Render Entity")] [DisallowMultipleComponent] public sealed class PhysicsRenderEntityAuthoring : MonoBehaviour { [Tooltip("Specifies an Entity in a different branch of the hierarchy that holds the graphical representation of this PhysicsShape.")] public GameObject RenderEntity; } internal class PhysicsRenderEntityBaker : Baker { public override void Bake(PhysicsRenderEntityAuthoring authoring) { var renderEntity = new PhysicsRenderEntity { Entity = GetEntity(authoring.RenderEntity, TransformUsageFlags.Dynamic) }; var entity = GetEntity(TransformUsageFlags.Dynamic); AddComponent(entity, renderEntity); } } }