using UnityEngine; namespace Unity.Physics.Authoring { sealed class EnumFlagsAttribute : PropertyAttribute {} sealed class ExpandChildrenAttribute : PropertyAttribute {} sealed class SoftRangeAttribute : PropertyAttribute { public readonly float SliderMin; public readonly float SliderMax; public float TextFieldMin { get; set; } public float TextFieldMax { get; set; } public SoftRangeAttribute(float min, float max) { SliderMin = TextFieldMin = min; SliderMax = TextFieldMax = max; } } }