196 lines
6.2 KiB
C#
196 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using WXGame.Network;
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namespace DefaultNamespace.Component
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{
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public class FriendAgreeItemComponent : MonoBehaviour
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{
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[Header("UI组件引用")] [SerializeField] private RawImage avatarImage; // 头像图片组件
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[SerializeField] private TMP_Text usernameText; // 用户名文本组件
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[SerializeField] private Button agreeBt; // 同意按钮
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[SerializeField] private Button refuseBt; // 拒绝按钮
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[Header("调试设置")] [SerializeField] private bool enableDebugLog = true; // 是否启用调试日志
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// 私有字段
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private MyFriendReviewDataItem friendData; // 好友数据
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/// <summary>
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/// 初始化好友项数据
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/// </summary>
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/// <param name="data">好友数据</param>
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public void InitializeFriendItem(MyFriendReviewDataItem data)
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{
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if (data == null)
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{
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Debug.Log("好友数据为空,无法初始化");
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return;
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}
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friendData = data;
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Debug.Log($"开始初始化好友项: {data.user_username}");
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// 设置用户名和等级
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SetUserInfo(data);
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// 异步下载头像
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DownloadAvatarAsync(data.user_image).Forget();
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// 添加按钮点击事件
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agreeBt.onClick.AddListener(delegate
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{
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Debug.Log($"同意好友请求: {data.user_username}");
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// 调用同意好友请求的方法
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CheckFriend(friendData.friend_id, "2");
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});
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refuseBt.onClick.AddListener(delegate
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{
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Debug.Log($"拒绝好友请求: {data.user_username}");
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// 调用拒绝好友请求的方法
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CheckFriend(friendData.friend_id, "3");
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});
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}
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/// <summary>
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/// 同意拒绝好友请求
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/// </summary>
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private async void CheckFriend(int friend_id, string state)
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{
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var result = await WebRequestManager.Instance.PostRequestAsync(
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url: Apis.GetCheckFriend(),
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signParams: new Dictionary<string, object>()
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{
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{ "friend_id", friend_id},
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{ "status", state }//2同意 3拒绝
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}
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);
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Debug.Log($"同意拒绝好友请求结果: {result.ResponseText}");
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}
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/// <summary>
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/// 设置用户信息(用户名和等级)
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/// </summary>
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/// <param name="data">好友数据</param>
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private void SetUserInfo(MyFriendReviewDataItem data)
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{
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try
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{
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// 设置用户名
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if (usernameText != null)
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{
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usernameText.text = string.IsNullOrEmpty(data.user_username) ? "未知用户" : data.user_username;
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Debug.Log($"设置用户名: {usernameText.text}");
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}
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else
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{
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Debug.Log("用户名文本组件未设置");
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}
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}
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catch (Exception ex)
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{
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Debug.Log($"设置用户信息时发生异常: {ex.Message}");
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}
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}
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/// <summary>
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/// 异步下载头像
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/// </summary>
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/// <param name="imageUrl">头像URL</param>
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/// <returns>UniTask</returns>
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private async UniTask DownloadAvatarAsync(string imageUrl)
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{
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try
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{
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// 检查URL是否有效
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if (string.IsNullOrEmpty(imageUrl))
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{
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Debug.Log("头像URL为空,使用默认头像");
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return;
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}
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Debug.Log($"开始下载头像: {imageUrl}");
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// 使用WebRequestManager下载图片
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Texture2D texture = await WebRequestManager.Instance.DownloadImageAsync(imageUrl);
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if (texture != null)
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{
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// 设置头像
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SetAvatarTexture(texture);
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Debug.Log($"头像设置完成,尺寸: {texture.width}x{texture.height}");
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}
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else
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{
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Debug.Log("头像下载失败,使用默认头像");
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}
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}
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catch (Exception ex)
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{
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Debug.Log($"下载头像时发生异常: {ex.Message}");
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}
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}
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/// <summary>
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/// 设置头像纹理
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/// </summary>
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/// <param name="texture">要设置的纹理</param>
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private void SetAvatarTexture(Texture2D texture)
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{
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try
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{
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if (avatarImage != null && texture != null)
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{
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avatarImage.texture = texture;
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Debug.Log("头像纹理设置成功");
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}
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else
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{
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Debug.Log("头像图片组件未设置或纹理为空");
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}
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}
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catch (Exception ex)
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{
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Debug.Log($"设置头像纹理时发生异常: {ex.Message}");
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}
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}
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/// <summary>
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/// 获取当前好友数据
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/// </summary>
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/// <returns>好友数据</returns>
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public MyFriendReviewDataItem GetFriendData()
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{
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return friendData;
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}
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/// <summary>
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/// 清理图片缓存(已移除,使用WebRequestManager的简单缓存)
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/// </summary>
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public static void ClearCache()
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{
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Debug.Log("[FriendItemComponent] 缓存清理功能已移除,使用WebRequestManager的简单缓存");
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}
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/// <summary>
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/// 获取缓存统计信息(已移除,使用WebRequestManager的简单缓存)
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/// </summary>
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/// <returns>缓存统计信息</returns>
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public static string GetCacheStats()
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{
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return "使用WebRequestManager的简单缓存";
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}
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}
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} |