49 lines
838 B
C#
49 lines
838 B
C#
using System.Collections;
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using System.Collections.Generic;
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using MotionFramework;
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using UnityEngine;
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/// <summary>
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/// JSON消息数据结构类
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/// 用于解析来自网页的JSON消息
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/// </summary>
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[System.Serializable]
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public class MessageData
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{
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/// <summary>
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/// 消息代码
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/// </summary>
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public string code;
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/// <summary>
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/// 消息类型
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/// none: 没有任何状态
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/// sign: 显示签到弹窗
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/// </summary>
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public string type;
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}
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public class GlobalManager : ModuleSingleton<GlobalManager>, IModule
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{
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/// <summary>
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/// 消息数据
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/// </summary>
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public MessageData messageData;
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public void OnCreate(object createParam)
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{
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}
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public void OnUpdate()
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{
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}
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public void OnDestroy()
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{
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}
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public void OnGUI()
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{
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}
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} |