29 lines
728 B
C#
29 lines
728 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using DefaultNamespace.Component;
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public class BackpackPage : UIBase
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{
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public override string UIName => "BackpackPage";
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public string strParam;
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void Start()
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{
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// closeButton.onClick.AddListener(() =>
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// {
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// UIManager.Instance.HideUI(UIName);
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// });
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}
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public override void OnShow(object param = null)
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{
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base.OnShow(param);
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// 可以读取 param 更新数据
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//Debug.Log(JsonUtility.ToJson(param));
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strParam = JsonUtility.ToJson(param);
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FriendChat friendChat = GetComponent<FriendChat>();
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if (friendChat != null)
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{
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friendChat.Init();
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}
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}
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} |