WX-Game1/Assets/WX-WASM-SDK-V2/Runtime/Plugins/wx-perf.xml

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<?xml version="1.0"?>
<doc>
<assembly>
<name>wx-perf</name>
</assembly>
<members>
<member name="M:WXSDKPerf.WXPerfEngine_Implementation.Annotation(System.String)">
<summary>
This method is used to add an annotation to the performance data.
The annotation string is uploaded to the server along with the current frame ID.
</summary>
<param name="InAnnotationString">The annotation string to be added. It should not be null or empty.</param>
<remarks>
If the provided annotation string is null or empty, an error message will be logged.
</remarks>
</member>
<member name="M:WXSDKPerf.WXPerfEngine_Implementation.DeclareCustomStatInfo(System.String,System.String,System.Int32)">
<summary>
声明自定义性能指标
</summary>
<param name="inStatName">性能指标名称</param>
<param name="inStatCategory">性能指标类别</param>
<param name="inStatInterpType">性能指标展示方式0. 不插值. 1. 线性插值2. Step插值</param>
</member>
<member name="M:WXSDKPerf.WXPerfEngine_Implementation.SetCustomStatInfo(System.String,System.Single)">
<summary>
设置自定义性能值,目前只支持浮点数
</summary>
<param name="inStatName">性能指标名称</param>
<param name="inValue">性能指标数值</param>
</member>
<member name="M:WXSDKPerf.WXPerfEngine_Implementation.SetLuaState(System.IntPtr)">
<summary>
指定luaState
</summary>
<param name="L">luaState</param>
</member>
<!-- Badly formed XML comment ignored for member "M:WXSDKPerf.WXPerfEngine_Implementation.AddCustomStatInfoBy(System.String,System.Single)" -->
</members>
</doc>