WX-Game1/Assets/Samples/Unity Physics/1.3.10/Custom Physics Authoring/Unity.Physics.Custom/AssemblyInfo.cs

5 lines
171 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.Physics.Custom.Editor")]
[assembly: InternalsVisibleTo("Unity.Physics.Custom.EditModeTests")]