33 lines
933 B
C#
33 lines
933 B
C#
using Unity.Entities;
|
|
using Unity.Mathematics;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.Physics.Authoring
|
|
{
|
|
[RequireComponent(typeof(PhysicsBodyAuthoring))]
|
|
public abstract class BaseBodyPairConnector : MonoBehaviour
|
|
{
|
|
public PhysicsBodyAuthoring LocalBody => GetComponent<PhysicsBodyAuthoring>();
|
|
public PhysicsBodyAuthoring ConnectedBody;
|
|
|
|
public RigidTransform worldFromA => LocalBody == null
|
|
? RigidTransform.identity
|
|
: Math.DecomposeRigidBodyTransform(LocalBody.transform.localToWorldMatrix);
|
|
|
|
public RigidTransform worldFromB => ConnectedBody == null
|
|
? RigidTransform.identity
|
|
: Math.DecomposeRigidBodyTransform(ConnectedBody.transform.localToWorldMatrix);
|
|
|
|
|
|
public Entity EntityA { get; set; }
|
|
|
|
public Entity EntityB { get; set; }
|
|
|
|
|
|
void OnEnable()
|
|
{
|
|
// included so tick box appears in Editor
|
|
}
|
|
}
|
|
}
|