28 lines
902 B
C#
28 lines
902 B
C#
#if UNITY_EDITOR
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build;
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namespace Unity.Physics.Authoring
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{
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[InitializeOnLoad]
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class EditorInitialization
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{
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static readonly string k_CustomDefine = "UNITY_PHYSICS_CUSTOM";
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static EditorInitialization()
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{
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var fromBuildTargetGroup = NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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var definesStr = PlayerSettings.GetScriptingDefineSymbols(fromBuildTargetGroup);
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var defines = definesStr.Split(';').ToList();
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var found = defines.Find(define => define.Equals(k_CustomDefine));
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if (found == null)
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{
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defines.Add(k_CustomDefine);
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PlayerSettings.SetScriptingDefineSymbols(fromBuildTargetGroup, string.Join(";", defines.ToArray()));
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}
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}
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}
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}
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#endif
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