WX-Game1/Assets/Samples/Unity Physics/1.3.10/Custom Physics Authoring/Unity.Physics.Custom/Joints/BallAndSocketJoint.cs

156 lines
5.4 KiB
C#

using System;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
namespace Unity.Physics.Authoring
{
[BakingType]
public struct JointEntityBaking : IComponentData
{
public Entity Entity;
}
public class BallAndSocketJoint : BaseJoint
{
// Editor only settings
[HideInInspector]
public bool EditPivots;
[Tooltip("If checked, PositionLocal will snap to match PositionInConnectedEntity")]
public bool AutoSetConnected = true;
public float3 PositionLocal;
public float3 PositionInConnectedEntity;
public virtual void UpdateAuto()
{
if (AutoSetConnected)
{
RigidTransform bFromA = math.mul(math.inverse(worldFromB), worldFromA);
PositionInConnectedEntity = math.transform(bFromA, PositionLocal);
}
}
}
public abstract class JointBaker<T> : Baker<T> where T : BaseJoint
{
protected PhysicsConstrainedBodyPair GetConstrainedBodyPair(BaseJoint authoring)
{
return new PhysicsConstrainedBodyPair(
GetEntity(TransformUsageFlags.Dynamic),
authoring.ConnectedBody == null ? Entity.Null : GetEntity(authoring.ConnectedBody, TransformUsageFlags.Dynamic),
authoring.EnableCollision
);
}
public Entity CreateJointEntity(uint worldIndex, PhysicsConstrainedBodyPair constrainedBodyPair, PhysicsJoint joint)
{
using (var joints = new NativeArray<PhysicsJoint>(1, Allocator.Temp) { [0] = joint })
using (var jointEntities = new NativeList<Entity>(1, Allocator.Temp))
{
CreateJointEntities(worldIndex, constrainedBodyPair, joints, jointEntities);
return jointEntities[0];
}
}
public uint GetWorldIndex(Component c)
{
uint worldIndex = 0;
if (c)
{
var physicsBody = GetComponent<PhysicsBodyAuthoring>(c);
if (physicsBody != null)
{
worldIndex = physicsBody.WorldIndex;
}
}
return worldIndex;
}
public uint GetWorldIndexFromBaseJoint(BaseJoint authoring)
{
var physicsBody = GetComponent<PhysicsBodyAuthoring>(authoring);
uint worldIndex = physicsBody.WorldIndex;
if (authoring.ConnectedBody == null)
{
return worldIndex;
}
var connectedBody = GetComponent<PhysicsBodyAuthoring>(authoring.ConnectedBody);
if (connectedBody != null)
{
Assertions.Assert.AreEqual(worldIndex, connectedBody.WorldIndex);
}
return worldIndex;
}
public void CreateJointEntities(uint worldIndex, PhysicsConstrainedBodyPair constrainedBodyPair, NativeArray<PhysicsJoint> joints, NativeList<Entity> newJointEntities)
{
if (!joints.IsCreated || joints.Length == 0)
return;
if (newJointEntities.IsCreated)
newJointEntities.Clear();
else
newJointEntities = new NativeList<Entity>(joints.Length, Allocator.Temp);
// create all new joints
var multipleJoints = joints.Length > 1;
var entity = GetEntity(TransformUsageFlags.Dynamic);
for (var i = 0; i < joints.Length; ++i)
{
var jointEntity = CreateAdditionalEntity(TransformUsageFlags.Dynamic);
AddSharedComponent(jointEntity, new PhysicsWorldIndex(worldIndex));
AddComponent(jointEntity, constrainedBodyPair);
AddComponent(jointEntity, joints[i]);
newJointEntities.Add(jointEntity);
if (GetComponent<ModifyJointLimitsAuthoring>() != null)
{
AddComponent(jointEntity, new JointEntityBaking()
{
Entity = entity
});
AddSharedComponentManaged(jointEntity, new ModifyJointLimits());
}
}
if (multipleJoints)
{
// set companion buffers for new joints
for (var i = 0; i < joints.Length; ++i)
{
var companions = AddBuffer<PhysicsJointCompanion>(newJointEntities[i]);
for (var j = 0; j < joints.Length; ++j)
{
if (i == j)
continue;
companions.Add(new PhysicsJointCompanion {JointEntity = newJointEntities[j]});
}
}
}
}
}
class BallAndSocketJointBaker : JointBaker<BallAndSocketJoint>
{
public override void Bake(BallAndSocketJoint authoring)
{
authoring.UpdateAuto();
var physicsJoint = PhysicsJoint.CreateBallAndSocket(authoring.PositionLocal, authoring.PositionInConnectedEntity);
physicsJoint.SetImpulseEventThresholdAllConstraints(authoring.MaxImpulse);
var constraintBodyPair = GetConstrainedBodyPair(authoring);
uint worldIndex = GetWorldIndexFromBaseJoint(authoring);
CreateJointEntity(worldIndex, constraintBodyPair, physicsJoint);
}
}
}