WX-Game1/Assets/Samples/Unity Physics/1.3.10/Custom Physics Authoring/Unity.Physics.Custom/Joints/BaseJoint.cs

16 lines
331 B
C#

using Unity.Mathematics;
namespace Unity.Physics.Authoring
{
public abstract class BaseJoint : BaseBodyPairConnector
{
public bool EnableCollision;
public float3 MaxImpulse = float.PositiveInfinity;
void OnEnable()
{
// included so tick box appears in Editor
}
}
}