WX-Game1/Assets/Samples/Unity Physics/1.3.10/Custom Physics Authoring/Unity.Physics.Custom/Unity.Physics.Custom.asmdef

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{
"name": "Unity.Physics.Custom",
"references": [
"Unity.Burst",
"Unity.Collections",
"Unity.Entities",
"Unity.Entities.Hybrid",
"Unity.Mathematics",
"Unity.Physics",
"Unity.Physics.Hybrid",
"Unity.Transforms"
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
}