using System.Collections; using System.Collections.Generic; using UnityEngine; public class ComputerController : PermanentTriggerBase { protected override void OnStart() { base.OnStart(); } protected override void OnMEnter() { base.OnMEnter(); if (GameManager.RunModelMgr.ModeType != E_ModeType.Study) { _highlight.SetHighlighted(true); } } protected override void OnMExit() { if (GameManager.RunModelMgr.ModeType != E_ModeType.Study) _highlight.SetHighlighted(false); base.OnMExit(); } protected override void OnMDown() { _highlight.SetHighlighted(false); GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { //panel.Init(triggerName, "我是xxx供电所人员,到xxx地方开展直接接入式电能计量装置装拆及验收标准化作业。", PlayerTalk, 0); }); } }