using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 电表信息中心
///
public class UI_ComputerSystemDBXXZXPanel : UI_ComputerSystemBasePanel
{
///
/// 按钮点击
///
///
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "backBtn":
GameManager.UIMgr.HidePanel();
GameManager.UIMgr.ShowPanel();
break;
case "closeBtn":
GameManager.UIMgr.HidePanel();
break;
case "searchBtn":
GameManager.UIMgr.HidePanel();
GameManager.UIMgr.ShowPanel();
break;
}
}
}