using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ComputerSystemJLZXJCPanel : UI_ComputerSystemBasePanel { public string triggerName = ""; public GameObject TransResultPanel;//结果面板 public GameObject InterrogationPanel;//召测面板 public GameObject ResultPanel;//结果面板 public GameObject transcribeBtn;//透抄按钮 public GameObject interrogationBtn;//召测按钮 bool IsTranscribed = false;//已经透抄 bool IsInterrogation = false;//已经召测 Tween tween3; Tween tween4; /// /// 查询结果选中后出发 /// /// public void ActiveBtn(bool b) { transcribeBtn.SetActive(b); interrogationBtn.SetActive(b); if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) { GameObject tip3 = ToolFuncManager.GetChild(this.transform, "ImageTips_3").gameObject; ActiveEmbededTip(tip3, tween3); GameObject tip4 = ToolFuncManager.GetChild(this.transform, "ImageTips_4").gameObject; ActiveEmbededTip(tip4, tween4); } } public override void ShowMe() { base.ShowMe(); TransResultPanel.SetActive(false);//透抄结果面板关闭 InterrogationPanel.SetActive(false);//召测面板关闭 ResultPanel.SetActive(false);//结果面板关闭 transcribeBtn.SetActive(false);//透抄按钮关闭 interrogationBtn.SetActive(false);//召测按钮关闭 IsTranscribed = false;//透抄结果为false IsInterrogation = false;//召测结果为false GetControl