using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_ComputerSystemJLZXJCPanel : UI_ComputerSystemBasePanel
{
public string triggerName = "";
public GameObject TransResultPanel;//结果面板
public GameObject InterrogationPanel;//召测面板
public GameObject ResultPanel;//结果面板
public GameObject transcribeBtn;//透抄按钮
public GameObject interrogationBtn;//召测按钮
bool IsTranscribed = false;//已经透抄
bool IsInterrogation = false;//已经召测
Tween tween3;
Tween tween4;
///
/// 查询结果选中后出发
///
///
public void ActiveBtn(bool b)
{
transcribeBtn.SetActive(b);
interrogationBtn.SetActive(b);
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
{
GameObject tip3 = ToolFuncManager.GetChild(this.transform, "ImageTips_3").gameObject;
ActiveEmbededTip(tip3, tween3);
GameObject tip4 = ToolFuncManager.GetChild(this.transform, "ImageTips_4").gameObject;
ActiveEmbededTip(tip4, tween4);
}
}
public override void ShowMe()
{
base.ShowMe();
TransResultPanel.SetActive(false);//透抄结果面板关闭
InterrogationPanel.SetActive(false);//召测面板关闭
ResultPanel.SetActive(false);//结果面板关闭
transcribeBtn.SetActive(false);//透抄按钮关闭
interrogationBtn.SetActive(false);//召测按钮关闭
IsTranscribed = false;//透抄结果为false
IsInterrogation = false;//召测结果为false
GetControl