using DG.Tweening; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using static UnityEngine.GraphicsBuffer; public class UI_ComputerSystemHomePagePanel : UI_ComputerSystemBasePanel { public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } /// /// °´Å¥µã»÷ /// /// protected override void OnClick(string btnName) { switch (btnName) { case "closeBtn": GameManager.UIMgr.HidePanel(); break; case "loginBtn": GameManager.UIMgr.HidePanel(); GameManager.UIMgr.ShowPanel(); break; } } }