using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEngine.GraphicsBuffer;
public class UI_ComputerSystemHomePagePanel : UI_ComputerSystemBasePanel
{
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
///
/// °´Å¥µã»÷
///
///
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "closeBtn":
GameManager.UIMgr.HidePanel();
break;
case "loginBtn":
GameManager.UIMgr.HidePanel();
GameManager.UIMgr.ShowPanel();
break;
}
}
}