using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ConnectStation : BasePanel { public string triggerName; //bool reinstalled = false; Device_Control_4001 dc = null; public override void ShowMe() { base.ShowMe(); //GameManager.EventMgr.AddEventListener(Enum_EventType.TakeOutAndRetrievingTheTools, TakeOutAndRetrievingTheTools_1); //GameObject seal_2 = GameObject.Find("电能表封印2"); //ds = seal_2.GetComponent(); //ds.cutAction += HighlightBtn; dc = FindObjectOfType(); dc.collector.plug.onPlugToClose += HighlightBtn; if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) { GetControl