using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ComputerSystemJLZXJCPanel : UI_ComputerSystemBasePanel { public string triggerName = ""; public GameObject TransResultPanel;//结果面板 public GameObject InterrogationPanel;//召测面板 bool IsTranscribed = false;//已经透抄 bool IsInterrogation = false;//已经召测 public override void ShowMe() { base.ShowMe(); TransResultPanel.SetActive(false);//透抄结果面板关闭 InterrogationPanel.SetActive(false);//召测面板关闭 IsTranscribed = false;//透抄结果为false IsInterrogation = false;//召测结果为false GetControl