using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 线损率分析 /// public class UI_ComputerSystemXSLFXPanel : UI_ComputerSystemBasePanel { /// /// 按钮点击 /// /// protected override void OnClick(string btnName) { switch (btnName) { case "backBtn": GameManager.UIMgr.HidePanel(); GameManager.UIMgr.ShowPanel(); break; case "closeBtn": GameManager.UIMgr.HidePanel(); break; case "searchBtn": GameManager.UIMgr.HidePanel(); GameManager.UIMgr.ShowPanel(); break; } } }