10006_YanCheng_Metrology/Assets/Scripts/ComputerSystem/UI_ComputerSystemXSLFXPanel.cs

32 lines
936 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ÏßËðÂÊ·ÖÎö
/// </summary>
public class UI_ComputerSystemXSLFXPanel : UI_ComputerSystemBasePanel
{
/// <summary>
/// °´Å¥µã»÷
/// </summary>
/// <param name="btnName"></param>
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "backBtn":
GameManager.UIMgr.HidePanel<UI_ComputerSystemXSLFXPanel>();
GameManager.UIMgr.ShowPanel<UI_ComputerSystemXSCXPanel>();
break;
case "closeBtn":
GameManager.UIMgr.HidePanel<UI_ComputerSystemXSLFXPanel>();
break;
case "searchBtn":
GameManager.UIMgr.HidePanel<UI_ComputerSystemXSLFXPanel>();
GameManager.UIMgr.ShowPanel<UI_ComputerSystemDBXXZXPanel>();
break;
}
}
}