611、612 BUG
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fdf568b902
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763358e95b
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@ -22,8 +22,7 @@ public class Player10007_7002 : SingletonMono<Player10007_7002>
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if (moveNum == 500)
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{
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isTour = true;
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//Debug.LogError("巡视OK");
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//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID("巡视场站", true) == 0)
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{
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ScoreManager.instance.Check("巡视场站", "");
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@ -212,25 +212,4 @@ public class Score_7002 : ScoreBase
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// GameManager.NetMgr.add();
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//}
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/// <summary>
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/// ?????List??,??????
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/// </summary>
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/// <exception cref="System.NotImplementedException"></exception>
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public override string SaveSceneBufferList()
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{
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return "";
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//throw new System.NotImplementedException();
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}
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/// <summary>
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/// ??????
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/// </summary>
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public override void LoadSceneBufferList(string sceneInfo)
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{
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//throw new System.NotImplementedException();
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}
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}
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@ -63,12 +63,16 @@ public class StepState_7002 : StepState
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{
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Score_7002.cdzIndex = 0;
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Score_7002.ResetDic();
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Player10007_7002.Instance.moveNum = 0;
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Player10007_7002.Instance.isTour = false;
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Player10007_7002.Instance.isNearCDZ = false;
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}
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else if (num == 5)
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{
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Score_7002.cdzIndex = 0;
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Player10007_7002.Instance.moveNum = 500;
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Player10007_7002.Instance.isTour = true;
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}
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else if (num == 6)
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{
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@ -85,6 +89,7 @@ public class StepState_7002 : StepState
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else if (num == 7)
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{
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Score_7002.cdzIndex = 2;
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Player10007_7002.Instance.isNearCDZ = true;
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}
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else if (num == 8)
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{
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@ -136,6 +136,9 @@ public class UI_InstallAndDismantleTicketPanel_10007_7002 : BasePanel
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}
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print("Ìá½»");
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GameManager.EventMgr.EventTrigger(Enum_EventType.Submit);
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID("撤离现场", true);
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ScoreManager.instance.Check("撤离现场", null);
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}
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else
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{
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@ -143,8 +146,7 @@ public class UI_InstallAndDismantleTicketPanel_10007_7002 : BasePanel
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}
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//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
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GameManager.UIMgr.HidePanel<UI_InstallAndDismantleTicketPanel_10007_7002>();
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID("撤离现场", true);
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ScoreManager.instance.Check("撤离现场", null);
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}
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break;
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@ -89,13 +89,4 @@ public abstract class ScoreBase : MonoBehaviour
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{
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this.currentScore = _score;
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}
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/// <summary>
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/// 记录现场环境中scoreBase的各项List缓存
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/// </summary>
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public abstract string SaveSceneBufferList();
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/// <summary>
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/// 还原现场环境中scoreBase的各项List缓存
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/// </summary>
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public abstract void LoadSceneBufferList(string sceneInfo);
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}
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@ -463,41 +463,4 @@ public class Score_2002 : ScoreBase
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return false;
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}
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/// <summary>
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/// ?????List??,??????
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/// </summary>
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/// <exception cref="System.NotImplementedException"></exception>
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public override string SaveSceneBufferList()
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{
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BufferTemp_2002 tmp = new BufferTemp_2002();
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tmp.TestPen3list = TestPen3list;
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tmp.InSwitchCloseYDList = InSwitchCloseYDList;
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tmp.InSwitchOpenYDList = InSwitchOpenYDList;
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tmp.currentunInstallJieXian = currentunInstallJieXian;
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tmp.currentInstallJieXian = currentInstallJieXian;
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tmp.installCover = installCover;
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tmp.currentInstallTestJieXian = currentInstallTestJieXian;
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string sceneInfo = JsonConvert.SerializeObject(tmp, Formatting.Indented);
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Debug.Log("==????:" + sceneInfo);
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return sceneInfo;
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//throw new System.NotImplementedException();
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}
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/// <summary>
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/// ??????
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/// </summary>
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public override void LoadSceneBufferList(string sceneInfo)
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{
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BufferTemp_2002 tmp = new BufferTemp_2002();
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tmp = JsonMapper.ToObject<BufferTemp_2002>(sceneInfo);
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TestPen3list = tmp.TestPen3list;
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InSwitchCloseYDList = tmp.InSwitchCloseYDList;
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InSwitchOpenYDList = tmp.InSwitchOpenYDList;
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currentunInstallJieXian = tmp.currentunInstallJieXian;
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currentInstallJieXian = tmp.currentInstallJieXian;
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installCover = tmp.installCover;
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currentInstallTestJieXian = tmp.currentInstallTestJieXian;
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//throw new System.NotImplementedException();
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}
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}
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@ -32,6 +32,9 @@ public class SecurityCheck : MonoBehaviour
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[HideInInspector]
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public string debugStr = "";
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#if UNITY_EDITOR
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public bool ForcePassBlack = true;
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#endif
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// 获取文件哈希值的方法
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@ -122,6 +125,10 @@ public class SecurityCheck : MonoBehaviour
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}
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result = true;
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check_finish = true;
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#if UNITY_EDITOR
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if (ForcePassBlack)
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result = true;
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#endif
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}
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private void Awake()
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@ -262,8 +262,8 @@ public class GameManager : SingletonAutoMono<GameManager>
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}
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IEnumerator AsyncLoadScene(bool isReset = false)
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{
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while(SecurityCheck.instance.check_finish)
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{
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while (SecurityCheck.instance.check_finish)
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yield return null;
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if (SecurityCheck.instance.result)
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{
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@ -272,14 +272,18 @@ public class GameManager : SingletonAutoMono<GameManager>
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}
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else
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{
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UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System,
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(p) => { p.Init("错误", "安全检查失败,请重新启动应用!", E_MessageType.Warning,
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() => {
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(p) =>
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{
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p.Init("错误", "安全检查失败,请重新启动应用!", E_MessageType.Warning,
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() =>
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{
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UnityEngine.Debug.Log("爆了!");
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Application.Quit();
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}); });
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Application.Quit();
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});
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});
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}
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}
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@ -294,9 +298,9 @@ public class GameManager : SingletonAutoMono<GameManager>
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{
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ResetStateAndEvent();
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}
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UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
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//GameManager.NetMgr.operationType = "3";
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if (GameManager.NetMgr.operationType == "3")
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{
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var modeType = E_ModeType.Exam;
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@ -304,7 +308,7 @@ public class GameManager : SingletonAutoMono<GameManager>
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GameManager.RunModelMgr.schemeID = 7002;
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GameManager.ProcessMgr.Init(GameManager.RunModelMgr.schemeID);
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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GameManager.NetMgr.init_getSerData(() =>
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{
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@ -312,18 +316,14 @@ public class GameManager : SingletonAutoMono<GameManager>
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{
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GameManager.ScenesMgr.LoadSceneAsyn($"{GameManager.Instance.systemId}_{GameManager.RunModelMgr.schemeID}_03_OfficeScene", () =>
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{
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//UIMgr.HidePanel<UI_LoadingPanel>();
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//GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
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GameManager.UIMgr.HidePanel<UI_BGPanel>();
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.8f);
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UIMgr.HidePanel<UI_LoadingPanel>();
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//if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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{
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GameManager.RunModelMgr.startTime = DateTime.Now;
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GameManager.NetMgr.setTime();
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UnityEngine.Debug.Log("开始记时:" + GameManager.RunModelMgr.startTime.ToString());
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}
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GameManager.RunModelMgr.startTime = DateTime.Now;
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GameManager.NetMgr.setTime();
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UnityEngine.Debug.Log("开始记时:" + GameManager.RunModelMgr.startTime.ToString());
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});
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return;
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}
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@ -365,11 +365,9 @@ public class GameManager : SingletonAutoMono<GameManager>
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int processID = d_SubProcesses[id].processId;
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int subProcessID = d_SubProcesses[id].id;
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int subProcessStepID = d_SubProcesses[id].subProcessStepes[0].id;
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//UIMgr.HidePanel<UI_LoadingPanel>();
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//GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
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GameManager.UIMgr.HidePanel<UI_BGPanel>();
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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//if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.8f);
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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{
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GameManager.RunModelMgr.startTime = DateTime.Now;
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GameManager.NetMgr.setTime();
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@ -405,7 +403,7 @@ public class GameManager : SingletonAutoMono<GameManager>
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{
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//修改本地文件
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NetMgr.SaveInfo("1");
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.8f);
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});
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}
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StartCoroutine(AsyncSecurityCheck());
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@ -473,19 +471,19 @@ public class GameManager : SingletonAutoMono<GameManager>
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});
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}
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//#if UNITY_EDITOR
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// void OnGUI()
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// {
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// // 设置GUI样式(可选)
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// GUIStyle style = new GUIStyle();
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// style.fontSize = 20;
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// style.normal.textColor = Color.red;
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//#if UNITY_EDITOR
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// void OnGUI()
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// {
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// // 设置GUI样式(可选)
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// GUIStyle style = new GUIStyle();
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// style.fontSize = 20;
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// style.normal.textColor = Color.red;
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// // 在屏幕上绘制调试信息
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// GUILayout.Label(" " + SecurityCheck.instance.debugStr + "\n " + SecurityCheck.instance.read + "/" + SecurityCheck.instance.total, style);
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// GUILayout.Label(" " + debugInfo, style);
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// }
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//#endif
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// // 在屏幕上绘制调试信息
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// GUILayout.Label(" " + SecurityCheck.instance.debugStr + "\n " + SecurityCheck.instance.read + "/" + SecurityCheck.instance.total, style);
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// GUILayout.Label(" " + debugInfo, style);
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// }
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//#endif
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/// <summary>
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/// 学习调用
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@ -537,7 +535,7 @@ public class GameManager : SingletonAutoMono<GameManager>
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public async void OnRefreshToken()
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{
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while (true)
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{
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{
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UnityEngine.Debug.Log("NetMgr.Get(tokenUrl)11111111");
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await NetMgr.Get(tokenUrl);
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UnityEngine.Debug.Log("NetMgr.Get(tokenUrl)");
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@ -78,7 +78,7 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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UserExamStat.allSubScore.Add(sub);
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};
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//保存场景内独有信息
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UserExamStat.currentSceneOtherInfo = scoreBase.SaveSceneBufferList();
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//UserExamStat.currentSceneOtherInfo = scoreBase.SaveSceneBufferList();
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}
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//记录装备材料信息
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UserExamStat.allToolAndMaterial.Clear();
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@ -287,7 +287,7 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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}
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}
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scoreBase.setCurrentScore(UserExamStat.currentScore);
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scoreBase.LoadSceneBufferList(UserExamStat.currentSceneOtherInfo);
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//scoreBase.LoadSceneBufferList(UserExamStat.currentSceneOtherInfo);
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}
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});
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}
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