using LitJson; using System; using System.Collections; using System.IO; using System.Text; using UnityEngine; using UnityEngine.Networking; /// /// 启动游戏 /// public class StartApp : MonoBehaviour { /// /// 系统Id /// [Header("系统ID")] public int systemId = 10003; void Awake() { System.IO.File.WriteAllText(Application.streamingAssetsPath + "/start.ini", "1"); } /// /// 初始化 /// private void Start() { GameManager.Instance.Init(systemId); StepStateControl.instance.transform.Find(systemId.ToString()).gameObject.SetActive(true); } }